That's a modern day Life Guards uniform.
Singleplayer and Multiplayer Mod Project that aims to reflect the era of the Napoleonic Wars.
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Introduction
Summary: Sword & Musket is a developing single player and multi player mod for Mount And Blade: Bannerlord which is set in French Revolution, Revolutionary Wars and Napoleonic Wars. There will be a multiplayer section addition to the single player and our first goal is to release the mod with multiplayer.
People in the community have dreamt of and alternative of Napoleonic Wars in bannerlord for sometime now. We wish to maket his dream true with our professional team.
I suspect a few of you have some questions, so ı have prepared a Q&A segment for this thread. İf you have more questions you may join our Discord or Taleworlds Group to support the project and get the answers you seek!.
What are we working on right now?
Since the modding tools are not released yet all we can do at the moment is plan and think of ways to make this mod more immersive, community driven, and polished.
- Programing/Coding/Script Team;
Our modelling and artist teams have worked on both English and French troop designs so far, however we have also done muskets, pistols, cannons and also some building models. İf you have knowledge and experience with (modelling) please feel free to contact us for helping out with the mod.
- Modelling/Artist Team;
Our team is in the research phase at the moment and working on map ideas for both SP and MP. Also the Development Update #2 that was released on 14.08. show near-future Modding Tools and more + gave ideas for our map team as well.
- Map/Scene Design Team;
We all know that the actors attach importance to music, with the exception for the background voices. We are planning to place the musical works of famous composers and compositions of the Romantic Age such as "Ludwig van Beethoven, Franz Schubert, Antonio Vivaldi, Carl Maria von Weber and Gioacchino Rossini" and many other artists in the play. Finally, we aim to integrate voiceover and ambient sounds properly into the fashion.
- Voice Actors / Voices / Composition Team;
Our animation team is currently on a research assignment and awaits near-future mod tools. Our animation team aims to successfully create the most dynamic and complicated animations of the game, especially "bayonet" animation. In fact, the spear animation in Bannerlord is currently ideal for "Bayonet", but we will look for alternatives to give the community the best possible outcome for gameplay in this area.
- Animation team;
Our Mod Developers
Soon! I edit.
FAQ
Soon! I edit.
I call out to those who want to be a developer; if you want to contribute to the development of this Mod, you can contact me via the forum channel.Also, Our topic is still being held, we will soon report some tips and explanations here.We would like to thank @Piconi for helping us with visual and design studies. ?
Introduction
Summary: Sword & Musket is a developing single player and multi player mod for Mount And Blade: Bannerlord which is set in French Revolution, Revolutionary Wars and Napoleonic Wars. There will be a multiplayer section addition to the single player and our first goal is to release the mod with multiplayer.
People in the community have dreamt of and alternative of Napoleonic Wars in bannerlord for sometime now. We wish to maket his dream true with our professional team.
I suspect a few of you have some questions, so ı have prepared a Q&A segment for this thread. İf you have more questions you may join our Discord or Taleworlds Group to support the project and get the answers you seek!.
What are we working on right now?
Since the modding tools are not released yet all we can do at the moment is plan and think of ways to make this mod more immersive, community driven, and polished.
- Programing/Coding/Script Team;
Our modelling and artist teams have worked on both English and French troop designs so far, however we have also done muskets, pistols, cannons and also some building models. İf you have knowledge and experience with (modelling) please feel free to contact us for helping out with the mod.
- Modelling/Artist Team;
Our team is in the research phase at the moment and working on map ideas for both SP and MP. Also the Development Update #2 that was released on 14.08. show near-future Modding Tools and more + gave ideas for our map team as well.
- Map/Scene Design Team;
We all know that the actors attach importance to music, with the exception for the background voices. We are planning to place the musical works of famous composers and compositions of the Romantic Age such as "Ludwig van Beethoven, Franz Schubert, Antonio Vivaldi, Carl Maria von Weber and Gioacchino Rossini" and many other artists in the play. Finally, we aim to integrate voiceover and ambient sounds properly into the fashion.
- Voice Actors / Voices / Composition Team;
Our animation team is currently on a research assignment and awaits near-future mod tools. Our animation team aims to successfully create the most dynamic and complicated animations of the game, especially "bayonet" animation. In fact, the spear animation in Bannerlord is currently ideal for "Bayonet", but we will look for alternatives to give the community the best possible outcome for gameplay in this area.
- Animation team;
Our Mod Developers
Soon! I edit.
FAQ
Soon! I edit.
I call out to those who want to be a developer; if you want to contribute to the development of this Mod, you can contact me via the forum channel.Also, Our topic is still being held, we will soon report some tips and explanations here.
We would like to thank @Piconi for helping us with visual and design studies. ?
I especially like this theme and support the owner to do this mod. I have the following suggestions:
1. It is strongly recommended to add fortification construction function. Players can freely build fortifications, trenches and bunkers on the battlefield (various styles, players can choose freely, and large fortifications will form positions), and enemies can build fortifications. There will be a lot of tactics for both sides to shoot in this way.
2. It is strongly recommended to add the command building function. Before the field operation, players can build command tents (which can be upgraded) anywhere in the battlefield. There are guards in the command tent. When they see the players, they will salute. The enemy will attack the command tent. Players can also attack the enemy's command tent.
3. It is strongly recommended to add the street fighting function. When the enemy attacks the player's city, the player can set up roadblocks, fortifications, bunkers and mines in advance, and deploy the soldiers to different street positions in advance. When the enemy broke through the city wall, they would engage in street warfare with the enemy.
4. It is strongly recommended to join the pre War deployment function of field and city defense.
It is strongly recommended to add the function of owl's head and amputated limbs. The artillery can blow people up.
6. It is strongly recommended to add kill slow action lens
7. It is strongly recommended to add the upgrade function of city hall. Players can use the city hall as the headquarters, guards and fortifications when guarding the city. They can build and deploy freely.
It is strongly recommended to add new games, such as Gobang and checkers.
waiting for your reply
can you add the Ottomans
Singleplayer and Multiplayer Mod Project that aims to reflect the era of the Napoleonic Wars.
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