the hype is real
Nice.The revolution is approaching.
Battalion, stay on track!
Vive le révolution, Vive le France ??
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Hello, the 45e was stationed in Spain so it's normal, there was no longer any organization for the uniforms there. Nevertheless the recruits of 45e were from 1813 equipped with Bardin, so on the whole we are good. In all cases, French uniforms in Spain are messy. To simplify the work we must follow the Bardin regulations of the time. I hope you understand. Cordially.Kinda nitpicky, but the 45e probably never received the 1812 uniform. An inspection of the regiment on August 1st, 1814 showed that they were still in the pre-1812 uniform and there's no record of them ordering new uniforms until June, 1815, which obviously didn't get delivered before Waterloo.
Only the 1st battalion was in Spain in 1813 and 1814 and that battalion had been transferred to the new 42nd regiment by August, 1814.Hello, the 45e was stationed in Spain so it's normal, there was no longer any organization for the uniforms there. Nevertheless the recruits of 45e were from 1813 equipped with Bardin, so on the whole we are good. In all cases, French uniforms in Spain are messy. To simplify the work we must follow the Bardin regulations of the time. I hope you understand. Cordially.
I know. Don't worry, that's part of the plan.Only the 1st battalion was in Spain in 1813 and 1814 and that battalion had been transferred to the new 42nd regiment by August, 1814.
Dev-Blogs are given an estimated time of release, this does not mean any estimated time is definite, and sometimes dev-blogs take longer than others because additional units, maps, and creations are being added, edited, revised, and re-worked entirely so that we can publish historically accurate content that is both presentable and suitable for S&M's very strict terms of excellence.The next blog is very soon...
Am i wrong?
Land it on the ground,
Come on, Lucon.
You aren't wrong. But, the progress of doing things with this editor is incredibly hard. Adding sound is very restricted, and we don't want you to see our work gets buggy. I know everyone would attack on us with those words: "why the sounds aren't perfect on your mod?!?!?!", "I can hear the weapon sounds from far away!!!", "Why the sounds are getting silent after a few seconds later?!?!?!"The next blog is very soon...
Am i wrong?
Land it on the ground,
Come on, Lucon.
Yeah :'( Good luck there & i'm tuned.You aren't wrong. But, the progress of doing things with this editor is incredibly hard. Adding sound is very restricted, and we don't want you to see our work gets buggy. I know everyone would attack on us with those words: "why the sounds aren't perfect on your mod?!?!?!", "I can hear the weapon sounds from far away!!!", "Why the sounds are getting silent after a few seconds later?!?!?!"
So we are trying to add sounds properly. We can add from "Resource editor" by overriding animations. But adding the sounds with this way is making the game silent on every manner. I think you wouldn't want to see something like that on the blog :d