Switch Weapon mode problem

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Louizkill

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Hello,

I was modeling and moding my game using the Morgh's Mod Tools... i modeled a musket with bayonet and tryed to put it in game... everything works fine except by the fact that when i hit X to change from ranged to melee the game does an animation of open arms (don't know exactly the name but is the default animation when you are editing... i'll post a screen if needed) and then come back to normal. I spent the whole afternoon trying to fix it but with no sucess... the worst thing is that i already put modeled muskets in game with the same purpose and there were no problem at all.

I would apreciate if someone could give me a light.
Thanks In Advance.

Louizkill

PS: my english is bad sorry for it >.< hope you could understand it.
 
The module_animation.py entry is currently using a placeholder (i.e. it does not work). I'm not sure if you can change meshes with the new flag - AFAIK it only adds the animation.
 
Can't go on until this problem is solved  :sad: tryed everything... even reset all the mod files except itemkinds_1 and troops  :???:

EDIT: Solved... modify directly in the phyton files... and now it's fixed :grin:
 
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