Khal
Regular

Now, I know a lot of you look at swadia as your home faction and that faction you always want to play, but this is getting out of hand. I play this game daily on a server which usually gets pretty even win/lose scores, but as soon as Swadia appears on a map, opposing team gets blown up every single time. 2hers as fast as 1hers and as long as great long axes and the best heavy cavalry in the game with great lances, all their units also has access to heavy armour. They just sweep the field like some sort of materialized version of the black plague.
I can see the philosophy behind the other kingdoms.
Nords has extremely good infantry, but all their other classes are very, very weak.
Rhodoks has average everything (And IMO the best crossbows since they can get sledgehammers, that's a personal opinion though)
Sarranids has good archers and good cavalry, but lackluster infantry
Khergit has great mounted forces but completely lacks infantry
Vaegirs has the best archers, but horrid cavalry and lackluster infantry
It's all good, all more or less balanced, Nords might be a bit too powerful, but it's nothing a good team playing on their advantages can't overcome.
Now Swadia.
Swaida fields the best cavalry in the game, but they also field infantry equally good to the Nord infantry (Minus the Nord throwing weapons) this makes no sense in the general design since they have two advantages, one average and no fatal disadvantages to make up for it. This causes a general swadia build to just roll over any other force of equal skill which makes the games extremely dull from both perspectives.
Swadia either needs a heavy infantry nerf or a heavy cav nerf, they need a visible disadvantage. My suggestion is that you slow down the 2h swords a lot, remove the bastard sword (Alternatively make it duel server exclusive to avoid ****storm) and keep cavalry as it is, since knights are supposed to be extremely potent cavalry.
This would cause them to have worse infantry than nords, much better cavalry and slightly worse ranged, making it fairly balanced versus the other kingdoms while still not crippling the bulk of the Swadian forces too much. At the moment, Swadia is not fun to play nor to play against.
I can see the philosophy behind the other kingdoms.
Nords has extremely good infantry, but all their other classes are very, very weak.
Rhodoks has average everything (And IMO the best crossbows since they can get sledgehammers, that's a personal opinion though)
Sarranids has good archers and good cavalry, but lackluster infantry
Khergit has great mounted forces but completely lacks infantry
Vaegirs has the best archers, but horrid cavalry and lackluster infantry
It's all good, all more or less balanced, Nords might be a bit too powerful, but it's nothing a good team playing on their advantages can't overcome.
Now Swadia.
Swaida fields the best cavalry in the game, but they also field infantry equally good to the Nord infantry (Minus the Nord throwing weapons) this makes no sense in the general design since they have two advantages, one average and no fatal disadvantages to make up for it. This causes a general swadia build to just roll over any other force of equal skill which makes the games extremely dull from both perspectives.
Swadia either needs a heavy infantry nerf or a heavy cav nerf, they need a visible disadvantage. My suggestion is that you slow down the 2h swords a lot, remove the bastard sword (Alternatively make it duel server exclusive to avoid ****storm) and keep cavalry as it is, since knights are supposed to be extremely potent cavalry.
This would cause them to have worse infantry than nords, much better cavalry and slightly worse ranged, making it fairly balanced versus the other kingdoms while still not crippling the bulk of the Swadian forces too much. At the moment, Swadia is not fun to play nor to play against.






