Assassinator1097 said:
Swadian's will already destroy every other faction except for Nords? Honestly, you can't make a faction TOO good, their power on an open field makes battles incredibly quick and easy. Even against Nords it's not that hard if you have an even ratio of Swadians to Nords. So really, their power on the field balances it, considering that Swadians have other troop tree options where as the Nords ONLY have Huscarls to fulfill any task other then their lower tier archers. I can understand what you're saying, but I just think it's currently balanced as is.
A player can dominate field battles with
any faction, and in rough terrain you're actually better off with Nords than Knights and/or Mamlukes. Knights are very powerful on flat open terrain, but lose all of that advantage when the terrain is rough. Nord infantry is powerful in ALL terrain; the only way they're ever weak vs anything at all (heavy cavalry included) is when they're used improperly. Conversely, there are no cases whatsoever where Swadians are better than Nords in sieges - and this is fine. My complaint is not that a gap exists, only that the current one in sieges is too large, while the one for field battles is actually pretty small.
Velax said:
Wheem said:
And if one likes a particular culture more/less than others?
*shrugs* Then you just deal with it.
Let's be serious here for a second; this game is not, in any way, shape or form, hard. Your character is basically a god compared to the AI troops, and unless you're massively outnumbered you're almost always going to win. That doesn't really change no matter which side you're on.
Your statements are true for field battles, but not sieges. As I said before, I tried assaulting some Nord castles where I had ~95 men that were all T4-5 Swadian infantry/cavalry, Hired Blades, Slaver Chiefs, and Sword Sisters. My forces got absolutely decimated by ~120 defenders that were primarily T3. Reverse the factions, and the outcomes would have been drastically different.
Velax said:
Swadia isn't very good at defending sieges.
They're bad at both defending and attacking. As I said above - I get
far better results from auto resolve than from shooting a crossbow while my/allies soldiers attack. Personally, I think that's kind of broken.
Velax said:
So compensate for it. Don't try to defend your castles with recruits, because Nords, Rhodoks and Sarranids will slice through them like they weren't even there. Get some decent level companions and some Swadian Knights and you'll see how much easier it is to hold those walls.
Uh, I was using Knights and Sergeants, and still got steamrolled. In fact, one of my primary suggestions is that those high end troops stop using Bastard Swords in one hand - why would I have made such a suggestion if I was trying to defend or attack with recruits?
My companions are mostly in the teens levels, and wearing an assortment of mid/upper end gear (Scale Armor, Mamluke Mail, Brigandine, Byrnie, Mail Boots, Full Helm, etc...)
Velax said:
And I'd still rather have true variety in factions. I like that Nords are awesome at sieges but less so on the field. I like that Swadians can crush their enemies underfoot on the field. I like that Khergits.....well, not every system is perfect.
Swadians not being terrible at sieges would have nothing to do with limiting faction variety, unless you're using that word as code for, "Each faction must be really terrible at something" - in which case Nords need some sort of gigantic nerf.
If we break it down to a scale of 1-10:
Swadians are a 10 on open battlefields, a 6.5 on rough terrain, and a 5 in sieges.
Nords are 8.5 on open battlefields, 10 on rough terrain, and 10 in sieges.