Swadian Civil War- Now open-source. See first page or page 19 for download link.

正在查看此主题的用户

kurjajuur 说:
Will you Mirathei include those breaking walls in your mod?

Of course. A large palisade and the porticullus props are destructable. When I finally manage to upload the new version, look to Raklingard.
 
oh man....too bad...I was trying to do the same thing with the dummies....but you did it first!
I wanna ask you are the walls actually dummies?
Nice job anyways! Love your mod!
 
Hey - I've allied with the Vaegirs, but I still can't beseige towns. When I click on a Swadian town it just gives me the option of * Leave * Sneak in.

I tried this with SCW 1.0 and just now 1.5. M&B 0.808. Can't help but feel I've missed something.

Last time I tried it I had 1.5 and 0.808. I started a new character, trained a little in Zendar, hired about 200 extra peasants in the tavern, marched to Rivacheg (? - the nearby Vaegir town), allied with the Vaegirs, then marched on Praven via the two garrisons in between. Is there a usual pattern of play I missed? I haven't bothered hiring Marnid yet.

Is there a minimum level for beseiging towns? I'm an impatient priceling. I haven't done any quests for the Vaegirs, is that necessary?

Hiring prisoners works fine though. Well it's a lot of clicks but otherwise fine : )

This looks like a sweet mod, just want to get to the most epic part.
 
Not all towns are besiegable; only the towns that I created are, so if you go to one of the towns that's in native you can't beseige it.
 
Love the large battles but now is crashing in the middle of them.Also  a little choppy I have Amd 4200 dual core Ati 1900 crossfire 2gigs ram. I have been trying different settings with the same result. battle size around 80 to 120
 
bcboy 说:
Love the large battles but now is crashing in the middle of them.Also  a little choppy I have Amd 4200 dual core Ati 1900 crossfire 2gigs ram. I have been trying different settings with the same result. battle size around 80 to 120

Turn texture detail way down on the gamestart menu and tx shaders off and this should solve the problem. It's not quite as pretty, but it won't crash.
 
Apologies if this is a known bug with SCW or M&B, I have trawled the forums without seeing any mention of it.

I come back to Zendar to find a massive peasant rebellion on its doorstep, 1000 troops or so. So I grind through them, good fun, and rescue some cool prisoners at the end.
Afterwards I notice a strange looking enemy with 0 + 200. I go to battle, and it informs me I have 1 troop and the enemy has zero. I ride around for 10 seconds on the battle map and it declares I've won. I get the loot and prisoners, but my original army is gone. Marnid too. The only members of my army are now the prisoners I just rescued.

Cheers for the fun mod though Mirathei.
 
this is a pretty good mod with a good plot.. i would suggest changing the rather mediocre name though
 
scrymarch 说:
Apologies if this is a known bug with SCW or M&B, I have trawled the forums without seeing any mention of it.

I come back to Zendar to find a massive peasant rebellion on its doorstep, 1000 troops or so. So I grind through them, good fun, and rescue some cool prisoners at the end.
Afterwards I notice a strange looking enemy with 0 + 200. I go to battle, and it informs me I have 1 troop and the enemy has zero. I ride around for 10 seconds on the battle map and it declares I've won. I get the loot and prisoners, but my original army is gone. Marnid too. The only members of my army are now the prisoners I just rescued.

Cheers for the fun mod though Mirathei.

When I first made the mod, it was on version .802. Some of the bugs have carried over, unfortunately... I'll see if I can't fix that.

[quote author=Byakuyad]
i would suggest changing the rather mediocre name
[/quote]

What to? Any suggestions welcome.

Thank you both for input, and any more apreciated
 
I have now made all towns attackable- but don't try to take them without a considerable army! They are not as tough as the encampment, but 30 knights and 100 archers (50 and 130 in the capitols) can kill a considerable number of your men.

I present to you, the Seige of Veluca:
 
Nice work Mirathei. I've just had a romp through the backstreets of Praven with my army in tow - it's a different experience to the open pitched battles but no less epic in scale on battlesize 120. Needless to say I got mowed down by crossbow fire after a while. AI seemed to handle it Ok and those guys on the wall definitely need taking out quickly. Not sure if this is new to this particular version, but torches for the rebel rabble are a nice touch although after you've bulldozed through all 400 odd of them you can't help but notice that the smoke plumes don't line up with the fallen torch. Makes the battlefield look eery in the aftermath though. Played the previous version quite a bit, only spent a while on the new one tonight but definitely liking it.
As for suggestions going forward, difficult to say really. For a smaller mod there is enough difference to the current version of native to warrant plenty of playtime as is, especially if you can run at higher battlesizes. It would be good to have to defend your castles against large besieging armies - not sure if you've already implemented this but I'm having trouble getting the AI to do it in native and haven't seen it happen in SCW. Maybe I need to try harder ? I'll keep on playing and come back with anything else as it strikes me (along with all the crossbow bolts...)
 
slapadingle 说:
the smoke plumes don't line up with the fallen torch.

I knew I'd forgotten something.

Good Idea trying to fix the castle defending. I'll work on it.

By the way, if you thought the crossbowmen in Praven could mow you down, try the archers in Reyvadin.  :wink:
 
I suggest you rename the ballista into the Scorpion- that's what the actual Roman weapon was. The ballista was much bigger and was full and proper seige weapon i.e. it could only be used by a specialisedcrew
 
后退
顶部 底部