

Sunhawken 说:BUG: For some reason the enemy turned green and allies turned red.
And my allies run after me but don't attack. The messenger Can't get to me because he runs away.
The enemy's don't chase me but if i go to them they attack me.
I'll upload save files if you want.Edit: I'll upload just in case I'm not online.
http://www.megaupload.com/?d=R5ZIWE54
Not until the next version....It can only be a scene prop here.Inasrian 说:Is there any way to make a reloadable catapult? That would pwn.
corpralbun 说:So where can I get food? A keep having to go and buy alot of meat that takes up a good deal of inventory space. Could you make it so I could talk to harlas and get like 500 units of food?
by the way this a great mod. Congratulations on making a innovative war system

MasacruTheArcher 说:So if i put the battle sizer to 10 it will be max 50 men on the battlefield ?
if i put it to 15 it will be 75 men on the battlefield ?
if i turn the battlesizer off it will work ?I mean if i set 40 units it will be max 20 vs 20 ?

Thanks. I don't have to explain it now.Sunhawken 说:MasacruTheArcher 说:So if i put the battle sizer to 10 it will be max 50 men on the battlefield ?
if i put it to 15 it will be 75 men on the battlefield ?
if i turn the battlesizer off it will work ?I mean if i set 40 units it will be max 20 vs 20 ?
Just get a calc if you lazy and muti the number of troops you want.
(BattleSizer X Muti[5])= number of troops
1x5 = 5 troops
2x5= 10 troops So if you set battle sizer to 40 multi by 5 = 200 Troops Max
3x5= 15 troops So if you set battle sizer to 20 muti by 5 = 100 Troops Max
4x5= 20 troops
Example 2: Find the multiples of the whole number 5.
Multiplication: 5 x 1 5 x 2 5 x 3 5 x 4 5 x 5 5 x 6 5 x 7 5 x 8
Multiples of 5: 5 10 15 20 25 30 35 40
Solution: The multiples of 5 are 5, 10, 15, 20, 25, 30, 35, 40,...


Grim Reaper 说:Hrm, well was just playing and, gotta point out something that's been a BIT annoying in the mod.
Yeah I know i'm just ... being a bit picky
But anyway, during sieges when you're helping defend off an attack. The AI just runs straight for the gate, now, that's fine... buuuut.... they get stuck at the gate sorta, they walk along the wall or stand still and try swing at me. So they kinda bunch up and don't go anywhere... and it's easy to pick them off. So easy it's unfair
Might wanna try spruce up the AI a bit. Tho I have a feeling it's not really the mods fault, it's just M&B.
Either way, keep up the good work as usual.


DarkAnd 说:mirathei veluca is still buged
edit: make a trebuchet insteady of the catapult it looks ugly !
borispavlovgrozny 说:Is there anyway to bring down the number of troops in parties. It takes upwards of 6 hours to defeat the larger ones, and I just don't have that kinda time. Maybe have a 500 troop limit/per party.
Driggan 说:Usually I just wail on their first group till they start running, then let them escape.
Got near 20000 sea pirates as slaves this way (if I had the patience to click it all.)
Mirathei 说:DarkAnd 说:mirathei veluca is still buged
edit: make a trebuchet insteady of the catapult it looks ugly !
Keep forgetting about Veluca.And how exactly could I make a trebuchet unless it did not have a moving sling? If there is a way I really like that idea.
borispavlovgrozny 说:Is there anyway to bring down the number of troops in parties. It takes upwards of 6 hours to defeat the larger ones, and I just don't have that kinda time. Maybe have a 500 troop limit/per party.Driggan 说:Usually I just wail on their first group till they start running, then let them escape.
Got near 20000 sea pirates as slaves this way (if I had the patience to click it all.)
Next version I intend to make it so that only the troops actually there will surrender, though. I will then most likely need a new way to speed up some of the enormous battles then. If anyone can think of anything, please let me know.
Mirathei 说:Could you explain the second option a little further?

Sunhawken 说:Ok , What i mean is when you click this option you go to a list of things you could "try" to do, That would cause a sabotage that would
be a advantage or disadvantage(Back Fire) for the player. Based on Skills,Or Add Skiils
A.k.A Example
Choose a Plan: Wait Till Night or Try Now.
1."Sends troops around to attack from both sides."
2. Get up Close With Archers And pick Off Troops. /Night Ver. "Get up close up and pick off troops that are sleeping.
3. Blah Blah

Yes.Manwë 说:can you make multiple spawn points and make sure your army spawns in all of them?
What I was thinking is that based on the players skill, the attack would either be a surprise or be caught early. If it were a surprise, some partially randomized casualties would be inflicted on the enemy party and then an ordinary battle would begin in a camp scene, and if it were caught, an ordinary night-time battle would ensue.Manwë 说:Seeing as the AI sees everything, it would be hard to make them stand still ( let alone lying down ) and not attack. Perhaps some kind of camp can be modelled ( some tents, a fire or two, things like that ), with a couple of guards. Then, when you've killed all the guards, you would have the chance to capture or kill the rest of the enemies? Of course, if the player doesn't join the fight, it would be just the same as 'Order your soldiers to charge while you stay back', but with a temporary boost in tactics for the player's party or something.