shikamaru 1993 说:
.....the triple battle size only works in normal battles, not in town or castle battles.
Forgot to put it in there. The plundering will only be there in ordinary battles too. I'll fix that.
MasacruTheArcher 说:
GOod mod !it's awsome

I'll download it !
Meh !You can't stop the ammount of troops into the battle ....if there are 500 , 200 , it will be 500 vs 200 (unplayeble)Please if you can make it work with the ammount of troops that you selected (in battles)

I don't like 200 vs 100 (it's way to how can i say ...can't play)
Thanks for the compliment, and as for the second part. What do you have your battlesizer on? The game will function as though battle size were three times that high.
theguy444 说:
nice mod and all
where are the catapults?
oh yea i found a samurai sword and mask in the mod
did u mean to put dat in there?
Thanks. The catapults are in Norgard, Praven, and the training ground. Hit the counterweight or arm to fire it. The samurai gear is also there in native.

I found out about it by playtesting the sieges in the mod.
Sunhawken 说:
:/ Can you fix the battle sizer In this mod. i set it to 14 to test it and it still spawned [ The in-game battle sizer].
Like a 1000 troops on the battlefield. When every i play this mod. And there for it became unplayable.
Other then that good mod. Can you add more options for heark in zender

Like upgrades random vassles and stuff.
I'll try and see if I can't get the same bug to occur on my computer. It usually doesn't take me long to fix them after that. I'll certainly add more options in Zendar now that most of the hard coding is in place.
Sunhawken 说:
MasacruTheArcher 说:
GOod mod !it's awsome

I'll download it !
Meh !You can't stop the ammount of troops into the battle ....if there are 500 , 200 , it will be 500 vs 200 (unplayeble)Please if you can make it work with the ammount of troops that you selected (in battles)

I don't like 200 vs 100 (it's way to how can i say ...can't play)
same here
If it's happened to both of you then there must be something really wrong. If I can figure it out I'll release a quick bugfix patch soon.
Glad to hear from everyone.
Mirathei.