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C:\Program Files\Mount&Blade Warband\ but it still doesn't recognise the mod!
But when I go to check the C drive through Computer, when looking in Program Files there isn't any Mound&Blade Warband folder listed. Even with hidden folders showing! What should I do?
 
I'm guessing you have the game installed through Steam.  That being the case, the mod should be located here:

C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\Floris Expanded Mod Pack 2.5

If it isn't, it's probably in

C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\Modules\Floris Expanded Mod Pack 2.5

Just move it out of the redundant modules folder and it should be fine.
 
using mount and blade warband 1.53 floris expanded mod 2.53 wen doing the first quest for the Khergit Khanate (the part where you have to find bandits to get them to tell you where there hide out is) wen you "catch" the bandits and the chat dialog opens the game crashes. this only happens with the mod.
 
mystuviki 说:
using mount and blade warband 1.53 floris expanded mod 2.53 wen doing the first quest for the Khergit Khanate (the part where you have to find bandits to get them to tell you where there hide out is) wen you "catch" the bandits and the chat dialog opens the game crashes. this only happens with the mod.
Download these textures: http://mountandblade.nexusmods.com/download/2973
 
Nice one, got it working now :grin:
Weird though, occasionally crashes randomly, or during battles will freeze for 3-5 seconds every 10 or so seconds :S
Shouldn't be processing power, I've got a pretty decent gaming pc that should be able to handle this, any ideas?
 
Mister Six 说:
Nice one, got it working now :grin:
Weird though, occasionally crashes randomly, or during battles will freeze for 3-5 seconds every 10 or so seconds :S
Shouldn't be processing power, I've got a pretty decent gaming pc that should be able to handle this, any ideas?
See the FAQ section on crashes for a number of things to try.
If you want help narrowing down the list of potential causes/solutions, immediately after your next crash go to your install folder and copy the contents of the rgl_log.txt file and paste them here between [code] [/code]
 
Caba`drin 说:
mystuviki 说:
using mount and blade warband 1.53 floris expanded mod 2.53 wen doing the first quest for the Khergit Khanate (the part where you have to find bandits to get them to tell you where there hide out is) wen you "catch" the bandits and the chat dialog opens the game crashes. this only happens with the mod.
Download these textures: http://mountandblade.nexusmods.com/download/2973

this is not the missing textures :O i tried it dose not fix any of my problems i had.

if your having problems with the bandits making you crash wen your doing the first quest in the game. (after recruiting 5 soldiers) or you see some  npc's dressed in all black (like the mongol king). try doing a clean install of warband  then downloading the mod 2.52 and the patch to upgrade the old versions to 2.53 this will fix all your problems. to the devlopers your 2.53 downloader is missing some textures this is probably why some people are reporting problems with the bandit quest but most of you don't have any problems.

edit: fix tipos
 
Well, this is simple, Sigmund is a freakin magician, can't find him in any tavern...so i got tired, and ctrl+click to every tavern to find him, what's wrong? He isn't in any of the taverns...any ideas?
 
thomasNL01 说:
it's a bug.

There is a little mistake in a code line somewhere, although I forgot where.
XD

Thanks for the idea, i searched in google, in tale words with the key words "sigmund" and "missing" and couldn't find anything, now that you mention it's a bug (i thought it was only me, as USUAL) i went to the bug report of this version and found the correct code. Thanks man !
 
Hello,
I tried this mod but I found one problem-once I enable AI formations (Mod options), then during battles game gets some weird "freeze"-game stops and cycles between "current" screen and a screen about half second old. After alt-tabing out and back into game, game continues till next such "freeze" occurs (more often in big battles)

Beside this I haven´t noticed any glitch, my system is maybe not high end from todays perspective, but crysis on high settings was flawless 60FPS, so I suppose this won´t be a problem of PC power, I also recently updated graphics drivers and reinstalled DX.

Of course I can play without AI formations, but I like this feature and would like to use it. Any ideas/anyone with similar problem?

Thank you in advance for any reply and special thanks for this very nice mod :grin:
 
Its simply lag, because your system cant handle the extra load the formations cause. If you want to use them, you might want to try lower battlesizes. Version 2.6 should improve performance though, so its likely that you ll get to enjoy them without trouble in the future (you can already play them fluently in cabas PBOD mod).
 
Hi,
Just started playing this mod yesterday, was loving the Custom Battles and new commands and all, and I made my first character. Really enjoyed the mod! The next day, I was looking forward to continue my singleplayer, but when I try to load, it always crashed - Although what it crashes on varies - It either black screens on the loading screen, causing me to tab and end process, or it freezes on "Loading savegame...".
Any ideas?

Thanks in advance,
-Wind.
 
Duh 说:
Could you post an rgl log taken from after a crash? (Found in your warband folder)
I assume this is what you meant? Also thank you for the quick reply :grin:
Starting new log file.
Version:  1.153

-- OS: Microsoft Windows 7  (build 7600), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU:        Intel(R) Core(TM) i7-2600S CPU @ 2.80GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz / ~2793MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6570
- Texture Memory: 743 ( Available Texture Memory: 733 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Floris
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Module Resource  min_env_materials
Loading Module Resource  min_bui_materials
Loading Module Resource  min_fac_materials
Loading Module Resource  min_fla_materials
Loading Module Resource  min_gui_materials
Loading Module Resource  min_itm_materials
Loading Module Resource  min_map_materials
Loading Module Resource  ext_itm_materials
Loading Module Resource  exp_bui_materials
Loading Module Resource  exp_env_materials
Loading Module Resource  exp_gui_materials
Loading Resource  barrier_primitives
Loading Resource  test
Loading Resource  shaders
Loading Resource  simple_primitives
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  pictures
Loading Resource  ui_server_filter
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Module Resource  min_gui_overview
Loading Module Resource  min_gui_particle_meshes
Loading Module Resource  min_gui_particles_2
Loading Module Resource  exp_gui_interface
Loading Resource  ani_attacks
Loading Resource  ani_attacks_single
Loading Resource  ani_crouch_down
Loading Resource  ani_death
Loading Resource  ani_defends
Loading Resource  ani_equip_arms
Loading Resource  ani_human_mounted
Loading Resource  ani_jump
Loading Resource  ani_kicks
Loading Resource  ani_lady_stand
Loading Resource  ani_lancer
Loading Resource  ani_low_walk
Loading Resource  ani_man_cheer
Loading Resource  ani_man_walk
Loading Resource  ani_onehanded
Loading Resource  ani_parry_attack
Loading Resource  ani_poses
Loading Resource  ani_run_forward_left_right
Loading Resource  ani_run_lookingsides
Loading Resource  ani_run_p
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_stand_guardsman
Loading Resource  ani_stand_onhorse
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_strikes
Loading Resource  uni_strikes3
Loading Resource  ani_throw_stone
Loading Resource  ani_turn_man
Loading Resource  ani_twohanded
Loading Resource  ani_walk_backward
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_walk_sideways
Loading Resource  ani_wedding
Loading Resource  uni_defence
Loading Resource  uni_equip
Loading Resource  uni_fistswing
Loading Resource  uni_jump
Loading Resource  uni_lord_stand
Loading Resource  uni_sideways
Loading Resource  uni_stances
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Module Resource  min_mov_skeletons
Loading Resource  custom_banner
Loading Module Resource  min_fla_banners
Loading Module Resource  min_fla_banners_default
Loading Module Resource  min_fla_flags_vertical
Loading Resource  arabian_castle
Loading Resource  arabian_houses
Loading Resource  arabian_props
Loading Resource  arabian_village
Loading Resource  destroy
Loading Resource  doors
Loading Resource  dungeon
Loading Resource  food
Loading Resource  gatehouse
Loading Resource  interior_thirsty_lion
Loading Resource  interiors_a
Loading Resource  interiors_arabian
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  interiors_d
Loading Resource  interiors_steppe
Loading Resource  object_b
Loading Resource  object_c
Loading Resource  object_meshes
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  scene_small_tavern
Loading Resource  ship
Loading Resource  square_keep
Loading Resource  stone_houses
Loading Resource  valleyProps
Loading Resource  viking_houses
Loading Resource  wall_meshes1
Loading Resource  workshops
Loading Module Resource  min_bui_general
Loading Module Resource  min_bui_pavise
Loading Module Resource  exp_bui_castle
Loading Module Resource  exp_bui_churches
Loading Module Resource  exp_bui_fake_houses
Loading Module Resource  exp_bui_siege_engines
Loading Module Resource  exp_bui_town_houses
Loading Module Resource  exp_bui_village_houses
Loading Module Resource  exp_bui_general
Loading Module Resource  exp_bui_swadia
Loading Module Resource  exp_bui_vaegir
Loading Module Resource  exp_bui_nord
Loading Module Resource  exp_bui_rhodok
Loading Module Resource  exp_bui_sarranid
Loading Module Resource  exp_bui_player_faction
Loading Resource  object_bodies
Loading Module Resource  min_fac_beards
Loading Module Resource  min_fac_body
Loading Module Resource  min_fac_face
Loading Module Resource  min_fac_hair
Loading Module Resource  min_fac_jewellery
Loading Resource  armors_new_heraldic
Loading Resource  heraldic_armors
Loading Resource  tableau_shields
Loading Module Resource  min_itm_animals
Loading Module Resource  min_itm_armors
Loading Module Resource  min_itm_books
Loading Module Resource  min_itm_boots
Loading Module Resource  min_itm_cloths
Loading Module Resource  min_itm_dresses
Loading Module Resource  min_itm_gauntlets
Loading Module Resource  min_itm_helmets_civilian
Loading Module Resource  min_itm_helmets_war
Loading Module Resource  min_itm_horses_normal
Loading Module Resource  min_itm_horses_war
Loading Module Resource  min_itm_instruments
Loading Module Resource  min_itm_shields
Loading Module Resource  min_itm_trade
Loading Module Resource  min_itm_weapons_axe
Loading Module Resource  min_itm_weapons_blunt
Loading Module Resource  min_itm_weapons_ranged
Loading Module Resource  min_itm_weapons_spear
Loading Module Resource  min_itm_weapons_sword
Loading Module Resource  ext_itm_armors
Loading Module Resource  ext_itm_cloths
Loading Module Resource  ext_itm_dresses
Loading Module Resource  ext_itm_gauntlets
Loading Module Resource  ext_itm_helmets_civilian
Loading Module Resource  ext_itm_helmets_war
Loading Module Resource  ext_itm_horses_normal
Loading Module Resource  ext_itm_horses_war
Loading Module Resource  ext_itm_shields
Loading Module Resource  ext_itm_weapons_axe
Loading Module Resource  ext_itm_weapons_blunt
Loading Module Resource  ext_itm_weapons_ranged
Loading Module Resource  ext_itm_weapons_spear
Loading Module Resource  ext_itm_weapons_sword
Loading Resource  scene_encounter_spot
Loading Module Resource  min_env_terrain_borders
Loading Module Resource  min_env_map_trees
Loading Module Resource  exp_env_grass
Loading Module Resource  exp_env_objects
Loading Module Resource  exp_env_snow_trees
Loading Module Resource  exp_env_trees
Loading Module Resource  min_env_skyboxes
Loading Resource  map_icon_meshes
Loading Resource  map_icons_c
Loading Module Resource  min_map_icons

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  86510
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Entry points for scene 525 : 21 22 16 18 17 20 19 6 5 4 3 2 1 0
Total entry points for scene 525 : 14
Everyone, prepare to volley!
Battle won! Press tab key to leave...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Entry points for scene 527 : 50 51 52 53 54 55 22 21 0 16 18 17 20 19 1 3 4 47 46 45 45 44 43 42 41 47 40 10 2 6 5
Total entry points for scene 527 : 31
Everyone, prepare to volley!
Battle won! Press tab key to leave...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Entry points for scene 527 : 50 51 52 53 54 55 22 21 0 16 18 17 20 19 1 3 4 47 46 45 45 44 43 42 41 47 40 10 2 6 5
Total entry points for scene 527 : 31
Everyone, prepare to volley!
Shot distance: 67.74 meters.
Shot distance: 66.04 meters.
Shot distance: 66.70 meters.
Shot distance: 35.04 meters.
Shot distance: 39.65 meters.
Shot distance: 66.78 meters.
Shot distance: 65.00 meters.
Shot distance: 39.09 meters.
Shot distance: 66.41 meters.
Shot distance: 66.35 meters.
Shot distance: 38.40 meters.
Shot distance: 67.50 meters.
Shot distance: 66.12 meters.
Shot distance: 65.84 meters.
Shot distance: 65.92 meters.
Shot distance: 66.25 meters.
Shot distance: 64.46 meters.
Shot distance: 65.56 meters.
Shot distance: 65.23 meters.
Shot distance: 41.01 meters.
Shot distance: 66.09 meters.
Shot distance: 66.44 meters.
Shot distance: 65.05 meters.
Shot distance: 66.05 meters.
Everyone, end volley!
Shot distance: 17.13 meters.
Shot distance: 22.29 meters.
Shot distance: 19.58 meters.
Shot distance: 19.42 meters.
Shot distance: 9.42 meters.
Shot distance: 11.77 meters.
Shot distance: 15.08 meters.
Shot distance: 40.90 meters.
You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat.
Press Up,Left,Down,Right to move the camera and use the mouse or MOVEMENT KEYS to rotate. Hold ZOOM to move faster.
Press End to toggle between camera modes.
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Entry points for scene 525 : 21 22 16 18 17 20 19 6 5 4 3 2 1 0
Total entry points for scene 525 : 14
Everyone, prepare to volley!
Shot distance: 109.84 meters.
Shot distance: 101.31 meters.
Shot distance: 96.81 meters.
Shot distance: 89.94 meters.
Shot distance: 92.41 meters.
Shot distance: 91.48 meters.
Shot distance: 89.06 meters.
Shot distance: 86.81 meters.
Shot distance: 85.42 meters.
Shot distance: 95.72 meters.
Shot distance: 86.94 meters.
Shot distance: 86.43 meters.
Shot distance: 85.12 meters.
Shot distance: 84.86 meters.
Shot distance: 86.91 meters.
Shot distance: 82.42 meters.
Shot distance: 80.46 meters.
Shot distance: 76.92 meters.
Shot distance: 91.36 meters.
Shot distance: 42.95 meters.
Shot distance: 39.00 meters.
Shot distance: 23.57 meters.
Shot distance: 35.49 meters.
Shot distance: 20.78 meters.
Shot distance: 19.29 meters.
Shot distance: 30.81 meters.
Shot distance: 30.83 meters.
Shot distance: 13.74 meters.
Shot distance: 32.80 meters.
Shot distance: 26.39 meters.
Shot distance: 36.64 meters.
Shot distance: 29.07 meters.
Shot distance: 29.85 meters.
Shot distance: 24.24 meters.
Shot distance: 27.76 meters.
You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat.
Press Up,Left,Down,Right to move the camera and use the mouse or MOVEMENT KEYS to rotate. Hold ZOOM to move faster.
Press End to toggle between camera modes.
Battle won! Press tab key to leave...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Entry points for scene 525 : 21 22 16 18 17 20 19 6 5 4 3 2 1 0
Total entry points for scene 525 : 14
Archers, prepare to volley!
Infantry, brandish shields!
You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat.
Press Up,Left,Down,Right to move the camera and use the mouse or MOVEMENT KEYS to rotate. Hold ZOOM to move faster.
Press End to toggle between camera modes.
Loading tracks
 
-- RAM: Available physical RAM: 1023MB/1024MB

You wont be able to run expanded with this, even gameplay may be difficult. Floris is a very large and heavy mod, though we hope to improve performance in the future.
 
Duh 说:
-- RAM: Available physical RAM: 1023MB/1024MB

You wont be able to run expanded with this, even gameplay may be difficult. Floris is a very large and heavy mod, though we hope to improve performance in the future.
Very well, I'll swap to basic I suppose. Thanks again!
 
O would like some help.
First warband crashed directly after a battle for no apparent reason, here is the rgl log

插入代码块:
Starting new log file.
 Version:  1.153 
 
-- OS: Microsoft Windows Vista  Service Pack 1 (build 6001), 64-bit
-- RAM: Available physical RAM: 2313MB/3839MB
-- CPU: Pentium(R) Dual-Core  CPU      E5200  @ 2.50GHz (GenuineIntel)
 - L2 cache size: 2048K
 - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT 
 - Number of CPUs: 2 ( Speed: ~2500MHz / ~2500MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 7050 / NVIDIA nForce 620i
 - Texture Memory: 1912 ( Available Texture Memory: 1907 )

 
 Processing Ini File {
 Module_name =  Floris 
 Num Hints =  12 
 Setting Map Min X =  -180.000000 
 Setting Map Max X =  180.000000 
 Setting Map Min Y =  -145.000000 
 Setting Map Max Y =  145.000000 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  2.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  3.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  1.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  min_env_materials 
 Loading Module Resource  min_bui_materials 
 Loading Module Resource  min_fac_materials 
 Loading Module Resource  min_fla_materials 
 Loading Module Resource  min_gui_materials 
 Loading Module Resource  min_itm_materials 
 Loading Module Resource  min_map_materials 
 Loading Module Resource  ext_itm_materials 
 Loading Module Resource  exp_bui_materials 
 Loading Module Resource  exp_env_materials 
 Loading Module Resource  exp_gui_materials 
 Loading Resource  barrier_primitives 
 Loading Resource  test 
 Loading Resource  shaders 
 Loading Resource  simple_primitives 
 Loading Resource  uimeshes 
 Loading Resource  helpers 
 Loading Resource  pictures 
 Loading Resource  ui_server_filter 
 Loading Resource  user_interface_b 
 Loading Resource  user_interface_c 
 Loading Module Resource  min_gui_overview 
 Loading Module Resource  min_gui_particle_meshes 
 Loading Module Resource  min_gui_particles_2 
 Loading Module Resource  exp_gui_interface 
 Loading Resource  ani_attacks 
 Loading Resource  ani_attacks_single 
 Loading Resource  ani_crouch_down 
 Loading Resource  ani_death 
 Loading Resource  ani_defends 
 Loading Resource  ani_equip_arms 
 Loading Resource  ani_human_mounted 
 Loading Resource  ani_jump 
 Loading Resource  ani_kicks 
 Loading Resource  ani_lady_stand 
 Loading Resource  ani_lancer 
 Loading Resource  ani_low_walk 
 Loading Resource  ani_man_cheer 
 Loading Resource  ani_man_walk 
 Loading Resource  ani_onehanded 
 Loading Resource  ani_parry_attack 
 Loading Resource  ani_poses 
 Loading Resource  ani_run_forward_left_right 
 Loading Resource  ani_run_lookingsides 
 Loading Resource  ani_run_p 
 Loading Resource  ani_run_sideways 
 Loading Resource  ani_stand 
 Loading Resource  ani_stand_guardsman 
 Loading Resource  ani_stand_onhorse 
 Loading Resource  ani_stand_shopkeeper 
 Loading Resource  ani_strikes 
 Loading Resource  uni_strikes3 
 Loading Resource  ani_throw_stone 
 Loading Resource  ani_turn_man 
 Loading Resource  ani_twohanded 
 Loading Resource  ani_walk_backward 
 Loading Resource  ani_walk_lookingsides 
 Loading Resource  ani_walk_sideways 
 Loading Resource  ani_wedding 
 Loading Resource  uni_defence 
 Loading Resource  uni_equip 
 Loading Resource  uni_fistswing 
 Loading Resource  uni_jump 
 Loading Resource  uni_lord_stand 
 Loading Resource  uni_sideways 
 Loading Resource  uni_stances 
 Loading Resource  uni_strike 
 Loading Resource  uni_throws 
 Loading Module Resource  min_mov_skeletons 
 Loading Resource  custom_banner 
 Loading Module Resource  min_fla_banners 
 Loading Module Resource  min_fla_banners_default 
 Loading Module Resource  min_fla_flags_vertical 
 Loading Resource  arabian_castle 
 Loading Resource  arabian_houses 
 Loading Resource  arabian_props 
 Loading Resource  arabian_village 
 Loading Resource  destroy 
 Loading Resource  doors 
 Loading Resource  dungeon 
 Loading Resource  food 
 Loading Resource  gatehouse 
 Loading Resource  interior_thirsty_lion 
 Loading Resource  interiors_a 
 Loading Resource  interiors_arabian 
 Loading Resource  interiors_b 
 Loading Resource  interiors_c 
 Loading Resource  interiors_d 
 Loading Resource  interiors_steppe 
 Loading Resource  object_b 
 Loading Resource  object_c 
 Loading Resource  object_meshes 
 Loading Resource  prisons 
 Loading Resource  prisons_b 
 Loading Resource  scene_small_tavern 
 Loading Resource  ship 
 Loading Resource  square_keep 
 Loading Resource  stone_houses 
 Loading Resource  valleyProps 
 Loading Resource  viking_houses 
 Loading Resource  wall_meshes1 
 Loading Resource  workshops 
 Loading Module Resource  min_bui_general 
 Loading Module Resource  min_bui_pavise 
 Loading Module Resource  exp_bui_castle 
 Loading Module Resource  exp_bui_churches 
 Loading Module Resource  exp_bui_fake_houses 
 Loading Module Resource  exp_bui_siege_engines 
 Loading Module Resource  exp_bui_town_houses 
 Loading Module Resource  exp_bui_village_houses 
 Loading Module Resource  exp_bui_general 
 Loading Module Resource  exp_bui_swadia 
 Loading Module Resource  exp_bui_vaegir 
 Loading Module Resource  exp_bui_nord 
 Loading Module Resource  exp_bui_rhodok 
 Loading Module Resource  exp_bui_sarranid 
 Loading Module Resource  exp_bui_player_faction 
 Loading Resource  object_bodies 
 Loading Module Resource  min_fac_beards 
 Loading Module Resource  min_fac_body 
 Loading Module Resource  min_fac_face 
 Loading Module Resource  min_fac_hair 
 Loading Module Resource  min_fac_jewellery 
 Loading Resource  armors_new_heraldic 
 Loading Resource  heraldic_armors 
 Loading Resource  tableau_shields 
 Loading Module Resource  min_itm_animals 
 Loading Module Resource  min_itm_armors 
 Loading Module Resource  min_itm_books 
 Loading Module Resource  min_itm_boots 
 Loading Module Resource  min_itm_cloths 
 Loading Module Resource  min_itm_dresses 
 Loading Module Resource  min_itm_gauntlets 
 Loading Module Resource  min_itm_helmets_civilian 
 Loading Module Resource  min_itm_helmets_war 
 Loading Module Resource  min_itm_horses_normal 
 Loading Module Resource  min_itm_horses_war 
 Loading Module Resource  min_itm_instruments 
 Loading Module Resource  min_itm_shields 
 Loading Module Resource  min_itm_trade 
 Loading Module Resource  min_itm_weapons_axe 
 Loading Module Resource  min_itm_weapons_blunt 
 Loading Module Resource  min_itm_weapons_ranged 
 Loading Module Resource  min_itm_weapons_spear 
 Loading Module Resource  min_itm_weapons_sword 
 Loading Module Resource  ext_itm_armors 
 Loading Module Resource  ext_itm_cloths 
 Loading Module Resource  ext_itm_dresses 
 Loading Module Resource  ext_itm_gauntlets 
 Loading Module Resource  ext_itm_helmets_civilian 
 Loading Module Resource  ext_itm_helmets_war 
 Loading Module Resource  ext_itm_horses_normal 
 Loading Module Resource  ext_itm_horses_war 
 Loading Module Resource  ext_itm_shields 
 Loading Module Resource  ext_itm_weapons_axe 
 Loading Module Resource  ext_itm_weapons_blunt 
 Loading Module Resource  ext_itm_weapons_ranged 
 Loading Module Resource  ext_itm_weapons_spear 
 Loading Module Resource  ext_itm_weapons_sword 
 Loading Resource  scene_encounter_spot 
 Loading Module Resource  min_env_terrain_borders 
 Loading Module Resource  min_env_map_trees 
 Loading Module Resource  exp_env_grass 
 Loading Module Resource  exp_env_objects 
 Loading Module Resource  exp_env_snow_trees 
 Loading Module Resource  exp_env_trees 
 Loading Module Resource  min_env_skyboxes 
 Loading Resource  map_icon_meshes 
 Loading Resource  map_icons_c 
 Loading Module Resource  min_map_icons 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  unsupported
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
 WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  145239 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 693 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Frame# : 13366 
Saving options...  OK!
 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  29 > / <c: y 29 >
 
 Render Target Format Usages:
 A8R8G8B8 :  16 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
 A8 :  12 ( 1 1 1 1 1 1 1 1 1 1 1 1  )
 D16 :  1 ( 1  )
 R16F :  1 ( 1  )
 
Dumping resource usage information: 
 #Full textures:  263 
 #RT textures:  30 
 #RT materials:  29 
 #RT Memory usage:  13120 
 Exiting graphics manager...  OK!
 
Current Config { 
	first_time : 0 
	texture_detail : 40 
	render_buffer_size : 15 
	max_framerate : 120 
	start_windowed : 0 
	use_pixel_shaders : 1 
	use_vertex_shaders : 1 
	fake_reflections : 1 
	show_framerate : 1 
	use_ondemand_textures : 1 
	use_ondemand_textures_mt : 0 
	disable_music : 0 
	disable_sound : 0 
	disable_frequency_variation : 0 
	cheat_mode : 1 
	enable_blood : 1 
	enable_edit_mode : 0 
	force_single_threading : 0 
	debug_mode : 0 
	display_width : 800 
	display_height : 600 
	display_bits : 32 
	antialiasing : 0 
	sample_quality : 0 
	alpha2coverage : 0 
	force_vsync : 0 
	shadowmap_quality : 0 
	shader_quality : 0 
	postfx_dof : 0 
	postfx_hdr : 0 
	postfx_autoexp : 0 
	flora_degrade_distance : 75.000000 
	flora_lod_detail : 2 
	use_instancing : 0 
	use_secure_connection : 0 
	max_number_of_connections : 16 
	look_for_server_on_this_machine : 0 
	music_volume : 0.565000 
	sound_volume : 1.000000 
	mouse_sensitivity : 0.800300 
	invert_mouse : 0 
	enable_lighting : 1 
	enable_particles : 0 
	enable_blood : 1 
	enable_character_shadows : 1 
	enable_accurate_shadows : 1 
	number_of_corpses : 3 
	grass_density : 0 
	combat_speed : 3 
	friend_combat_difficulty : 0 
	adapter_format : 0 
	reduce_combat_ai : 2 
	reduce_campaign_ai : 2 
	combat_difficulty : 0 
	display_labels : 1 
	display_targeting_reticule : 1 
	display_attack_direction : 0 
	turn_camera_with_horse_in_first_person : 2 
	verbose_damage : 1 
	verbose_shot_difficulty : 1 
	battle_size : 1.416700 
	attack_direction_control : 2 
	defend_direction_control : 0 
	lance_control : 0 
	anisotropic_filtering : 1 
	enable_environment_shadows : 1 
	verbose_casualties : 1 
	verbose_experience : 1 
	realistic_shadows_on_plants : 0 
	number_of_ragdolls : 5 
	gamma : 2.200000 
	character_detail : 0.150700 
	character_shadow_detail : 0.077200 
	control_mouse_movement_y_scale : 1.500000 
	blood_stains : 2 
	use_winmm_audio : 0 
	auto_gfx_quality : 0 
	enable_gamepad_vibration : 1 
}
 
Closing log file... 

and there is a error message, wich is probably due to me fidling around with the party templates, to get my new troops to join armys and stuff.

andI was just wondering if one of you knows how to fix this.


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