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BazingJava

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I know it's a bit far fetched, but it will resolve agressive expansionists and castles deep inside enemy lines (that make no sense)
Creating a chain of supply between an owned castle/city to the army position. Creating multiple points inbetween them.
Those points would be vulnerable to raids.
Allowing cavalry on the garrison to have use in disrupting the supply line.

Without supply line the army will have to forage and enter raid mode (no need for the action to occur) of nearby villages diminishing relations with local NPCs and their lords.

Give quests to your companions assigning them cavalry to raid the supply lines.
 
This actually exists more then you think. From the castle being isolated and easily taken, to the peasants getting pounced on by looters before they can make it back to a city, there are systems in game that simulate supplies a little more then you may be giving it credit for
 
This actually exists more then you think. From the castle being isolated and easily taken, to the peasants getting pounced on by looters before they can make it back to a city, there are systems in game that simulate supplies a little more then you may be giving it credit for
Maybe, but the fact that factions still ignore castles and towns and go deep inside the faction and steal a castle it proves the system is not working.
I know when you create an army you have army supplies but you carry with you a tremendous amount it's not feasible. The real life solution was to have a supply line a constant stream of supplies from a friendly town, and that doesn't exists.
 
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