sunday afternoon - 4 players total on NA servers

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We had 30 players on North American Warband Matchmaking (NA is dead by Matchmaking Standards) last night...at 4AM

twice the amount playing a whitelist only, clientside addon to a 10 year old predecessor than the actual new game. Thats the biggest "**** you" to the design decisions we were forced to endure that I can imagine.

They really thought we would take our lumps and force ourselves to play around features we adamantly said we didnt want during the Beta? The Beta that was 8 months before release with plenty of time to change stuff? Well now its no longer our problem lol. Good luck Taleworlds.

Its a shame because im in love with Singleplayer right now. Ive put more time into Bannerlord unmodded singleplayer than I ever did Warband's. Its *shocking* (not really) That there is secretly very fun core gameplay already present when players arent shoehorned into a bad class system and unoptimized gamemodes. Bannerlord singleplayer is closer to the Bannerlord multiplayer experience that players were hoping for than the actual Bannerlord Multiplayer.
 
We had 30 players on North American Warband Matchmaking (NA is dead by Matchmaking Standards) last night...at 4AM

twice the amount playing a whitelist only, clientside addon to a 10 year old predecessor than the actual new game. Thats the biggest "**** you" to the design decisions we were forced to endure that I can imagine.

They really thought we would take our lumps and force ourselves to play around features we adamantly said we didnt want during the Beta? The Beta that was 8 months before release with plenty of time to change stuff? Well now its no longer our problem lol. Good luck Taleworlds.

Its a shame because im in love with Singleplayer right now. Ive put more time into Bannerlord unmodded singleplayer than I ever did Warband's. Its *shocking* (not really) That there is secretly very fun core gameplay already present when players arent shoehorned into a bad class system and unoptimized gamemodes. Bannerlord singleplayer is closer to the Bannerlord multiplayer experience that players were hoping for than the actual Bannerlord Multiplayer.
I basically agree with everything here
 
We had 30 players on North American Warband Matchmaking (NA is dead by Matchmaking Standards) last night...at 4AM

twice the amount playing a whitelist only, clientside addon to a 10 year old predecessor than the actual new game. Thats the biggest "**** you" to the design decisions we were forced to endure that I can imagine.

They really thought we would take our lumps and force ourselves to play around features we adamantly said we didnt want during the Beta? The Beta that was 8 months before release with plenty of time to change stuff? Well now its no longer our problem lol. Good luck Taleworlds.

Its a shame because im in love with Singleplayer right now. Ive put more time into Bannerlord unmodded singleplayer than I ever did Warband's. Its *shocking* (not really) That there is secretly very fun core gameplay already present when players arent shoehorned into a bad class system and unoptimized gamemodes. Bannerlord singleplayer is closer to the Bannerlord multiplayer experience that players were hoping for than the actual Bannerlord Multiplayer.
Well singleplayer is by far their biggest income source so I would prioritize singleplayer as well If I were them, but lack of content and the speed of the development team for multiplayer is just unacceptable. I understand that they are not a "AAA" company and "they can't put tons of people to multiplayer development and pump out content" but come on, removal of crushthrough took MONTHS and it is the most controversial addition to the game, everyone hates it but it took again MONTHS to get rid of it and we still don't know the exact date of arrival of 1.5.5.
One of the big reasons majority of remaining players of Bannerlord mp leaving the game was crushthrough...
 
Well singleplayer is by far their biggest income source so I would prioritize singleplayer as well If I were them, but lack of content and the speed of the development team for multiplayer is just unacceptable. I understand that they are not a "AAA" company and "they can't put tons of people to multiplayer development and pump out content" but come on, removal of crushthrough took MONTHS and it is the most controversial addition to the game, everyone hates it but it took again MONTHS to get rid of it and we still don't know the exact date of arrival of 1.5.5.
One of the big reasons majority of remaining players of Bannerlord mp leaving the game was crushthrough...
Too true.

Whilst I can understand why a lot more focus is put into single player, I think it's quite a bad decision to have a skeleton crew for multiplayer. At the end of the day, I can come back to singleplayer in five years time and have the proper, envisioned experience that will always be there but with multiplayer we're not even a year in and quite often can't even find a single game. The resources and effort have to be put in to create and retain the player base.
 
Well singleplayer is by far their biggest income source so I would prioritize singleplayer as well If I were them, but lack of content and the speed of the development team for multiplayer is just unacceptable. I understand that they are not a "AAA" company and "they can't put tons of people to multiplayer development and pump out content" but come on, removal of crushthrough took MONTHS and it is the most controversial addition to the game, everyone hates it but it took again MONTHS to get rid of it and we still don't know the exact date of arrival of 1.5.5.
One of the big reasons majority of remaining players of Bannerlord mp leaving the game was crushthrough...
Singleplayer should not be any issue considering we have been told numerous times that the multiplayer and singleplayer teams are split.

In regards to crushthrough, it was the last straw for me as with many other players. I, along with many others, warned ARVC that it was absolutely not a good idea, but the developers insisted on pushing it on us anyway. You can see the result.
 
Tell me, who will extensively exploit the combat to its full potential and study all of it's underlying mechanics and strings attached? A singleplayer guy or a multiplayer guy?

The mid-level being played in multiplayer will never come in comparison to the singleplayer, you literally think bots are going to do insane feints?

You're one of the only people complaining about the combat in SP right now, you are a minority in a majority.
Who's complaining about single player combat?

Design the gameplay to cater MP with a 1% fraction of the community is just nuts, no matter how well the multiplayer guys know about the game mechanics, it must work on SP to prosper.
 
Who's complaining about single player combat?

Design the gameplay to cater MP with a 1% fraction of the community is just nuts, no matter how well the multiplayer guys know about the game mechanics, it must work on SP to prosper.
Nobody on MP asked for them to change the combat for SP, that is just TW's poor design choices that affects SP. The old combat was perfect for SP and didnt need any change.
 
Nobody on MP asked for them to change the combat for SP, that is just TW's poor design choices that affects SP. The old combat was perfect for SP and didnt need any change.
My point is more primitive than this.

Why spend time and resources fine tweaking MP while 99% of the community don't ever touch it?
 
My point is more primitive than this.

Why spend time and resources fine tweaking MP while 99% of the community don't ever touch it?
Its their fault nobody is playing MP. There was plenty of players ready to get on board with it. If they had messed Up SP real hard you wouldnt want them to give Up on it and focus only on MP wouldnt you ? Lack of MP Community isnt the players fault, tons of them been Telling TW of the hundreds of issues with multiplayer and TW chose to ignore it. Upper management seems to have a disdain for quality multiplayers expériences because of how Much sabotaging they are doing to the already too small mp Dev team while on the other Side in SP it seems everything is being done correctly and players are listened to
 
Its their fault nobody is playing MP. There was plenty of players ready to get on board with it. If they had messed Up SP real hard you wouldnt want them to give Up on it and focus only on MP wouldnt you ? Lack of MP Community isnt the players fault, tons of them been Telling TW of the hundreds of issues with multiplayer and TW chose to ignore it. Upper management seems to have a disdain for quality multiplayers expériences because of how Much sabotaging they are doing to the already too small mp Dev team while on the other Side in SP it seems everything is being done correctly and players are listened to
Just to be clear, I didn't touch SP in the last 4 months. I don't play too much, but I like to give MP a shot every now and then.
Long story short, MP is less than 5% of the player base since the second month of EA. It's not the playerbase fault... this was always that way, M&B was always about SP and mods. MP is a nice addition, but it isn't their milk cow.

You may say MP guys are more experienced, but the player base do not demand good MP, they demand good SP which needs different features than MP.

Saying that TW should listen to MP guys just because they're skilled is like trying to hire a farmer to cook in your restaurant because they have more knowledge on vegetables and animals than your chef.
 
Just to be clear, I didn't touch SP in the last 4 months. I don't play too much, but I like to give MP a shot every now and then.
Long story short, MP is less than 5% of the player base since the second month of EA. It's not the playerbase fault... this was always that way, M&B was always about SP and mods. MP is a nice addition, but it isn't their milk cow.

You may say MP guys are more experienced, but the player base do not demand good MP, they demand good SP which needs different features than MP.

Saying that TW should listen to MP guys just because they're skilled is like trying to hire a farmer to cook in your restaurant because they have more knowledge on vegetables and animals than your chef.
A useless rant over SP > MP i see. And your analogy is completely wrong, it goes more like:

Asking a 5 star cook to prepare food for a farmer. A farmer has a solid knowledge of the basic ingredients such as a potato, carrot,... and all sort of other crafts (In this analogy the "basic ingredients" are the SP people who know the basics about the combat)

But it is the cook who will create an astonishing meal for both the farmer and the cook (Here the cook being a MP player who is dedicated to playing the combat)

A meal made by the farmer will be good enough, but the cook will be utterly disgusted by the meal the farmer made. Why are you trying to make a bad meal when you can have an astonishing meal for both the cook and the farmer?
 
I continue to find it fascinating that discussions relating to the lack of population in multiplayer are inevitably met with someone being dismissive about the lack of population in multiplayer because there is indeed, a lack of population in multiplayer.
 
A useless rant over SP > MP i see. And your analogy is completely wrong, it goes more like:

Asking a 5 star cook to prepare food for a farmer. A farmer has a solid knowledge of the basic ingredients such as a potato, carrot,... and all sort of other crafts (In this analogy the "basic ingredients" are the SP people who know the basics about the combat)

But it is the cook who will create an astonishing meal for both the farmer and the cook (Here the cook being a MP player who is dedicated to playing the combat)

A meal made by the farmer will be good enough, but the cook will be utterly disgusted by the meal the farmer made. Why are you trying to make a bad meal when you can have an astonishing meal for both the cook and the farmer?
what in the hell........
 
I think the biggest issues is that the primary focus for TaleWorlds is singleplayer and they update the game accordingly. It's also apparent to me that such updates serve to reduce the multiplayer component's stability to the point where some players can no longer play the game. I think the best thing for TaleWorlds to do is every now and then, they release an update with absolutely no singleplayer content whatsoever so as to focus on fixing things that SP-focued updates broke for the multiplayer mode.

Also, barring my issue with archer spam, I've noticed that I've found myself getting constantly blockstunned when using a shield, which puts me in a situation where I cannot do anything other than block since attempting to counterattack will only result in me eating a hit and I think this is more of a balance issue than an issue with my personal skill, cuz this type of things comes off to me as a "game not working as intended" thing.
 
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I think the biggest issues is that the primary focus for TaleWorlds is singleplayer and they update the game accordingly. It's also apparent to me that such updates serve to reduce the multiplayer component's stability to the point where some players can no longer play the game. I think the best thing for TaleWorlds to do is every now and then, they release an update with absolutely no singleplayer content whatsoever so as to focus on fixing things that SP-focued updates broke for the multiplayer mode.

Also, barring my issue with archer spam, I've noticed that I've found myself getting constantly blockstunned when using a shield, which puts me in a situation where I cannot do anything other than block since attempting to counterattack will only result in me eating a hit and I think this is more of a balance issue than an issue with my personal skill, cuz this type of things comes off to me as a "game not working as intended" thing.
The biggest issue is Taleworlds ideas of what makes a good MP game. This idea is bad and completely contradicts what players want for a Mount and blade game.
 
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