Summer = war time. WINTER = socializing

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Deer

Sergeant at Arms
Just a little suggestion regarding lords running around fighting all the time.
You could introduce seasonal behavior so war is mostly waged in the summer (perhaps supported by moral penalties and increase the food consumption in the winter to emulate attrition - I don't think loosing troops to frostbite will be a good idea for now.). In the winter the lords feast and socialize although a bold general might still attempt a daring winter assault on an enemy fortress.

This could create a sort of flood and ebb effect and possibly stem the snowball effect a bit, due to everyone getting a chance of catching their breath with regular intervals. It would also give a good occasion to feast as the neighbors are less likely to attack during this time.

Im not saying it should be hard rules, more like 80/20 ish. Or what testing proves sensible.
 
Respecting havesting and planting season would make more sense. That's what the line "it's almost harvesting season" would refer to. peasant soldiers would want to go back to their fields to help with harvest before winter. Making the army disband itself would we too harsh the way the game is but it could have moral penalties for troops that are low tier, but not for higher tier soldiers who would technically be more of a professional force
 
King Peter
You actually have a good point, but I fear it will be a mess to model and code with a 84 day year and different harvest seasons based on how far south you are.
Going that way could also open for economic impacts as the levy is not working production when in field.
 
Deer,

a simple moral penalty for autumn and spring would work for the player. I don't know how they model the will to fight of the kingdoms but a penalty on the will to fight could be applied for the same seasons.
 
I like anything that encourages less fighting from the lords. They all act like mindless barbarians.
 
Peter
It's not so much a matter of immesion, it's about controlling AI behavior.

Besides. It seems like almost all soldiers are full time volunteers, not levied troops, so since they already left farming to seek their fortune as soldiers, I don't think they care much about farming.
 
Moreover, there should be a skill boost to Sturgian troops, whenever they would be fighting in winter and deboost for Aserait troops of course ?
I support your idea.
 
Just a little suggestion regarding lords running around fighting all the time.
You could introduce seasonal behavior so war is mostly waged in the summer (perhaps supported by moral penalties and increase the food consumption in the winter to emulate attrition - I don't think loosing troops to frostbite will be a good idea for now.). In the winter the lords feast and socialize although a bold general might still attempt a daring winter assault on an enemy fortress.

This could create a sort of flood and ebb effect and possibly stem the snowball effect a bit, due to everyone getting a chance of catching their breath with regular intervals. It would also give a good occasion to feast as the neighbors are less likely to attack during this time.

Im not saying it should be hard rules, more like 80/20 ish. Or what testing proves sensible.

Totally agree with you there mate. A bigger movement penalty would also help and make the player think twice before moving around in the snow. The AI lords should bring back their troops to towns, unless they have some kind of daring trait like said in the replies.
 
Totally agree with you there mate. A bigger movement penalty would also help and make the player think twice before moving around in the snow. The AI lords should bring back their troops to towns, unless they have some kind of daring trait like said in the replies.

Completely agree. As of right now in bananalords, the lords, kings, bandits and possums currently wage war every second of every day, now and forever. This needs to be peed on and TW needs to do something that entices reactionary faction reaction leaders into staying home now and then.

I have never seen a lord willingly stay inside their castle. War needs to be a big deal, not something gents talk about at the club over a game of gabcannon.
 
Production should be effected seasonally as well. I’m hoping they add secondary productions to cities as well. Fruit and other produce, meat where fur is produced, camels down south, maybe even small towns that have a sort of weapons production (after all, the best steel swords for hundreds of years came from private sources in the Damascus region). Cheese, butter and meat output is increased during winter, and crops have stronger yields in certain months. There is quite a bit that can be done to enrich the map.

Slaughtering animals could give variable amounts of meat, though I prefer for them to keep “meat” simplified as is.
 
+1
there should be some form of seasonal warfare and what better way to spend downtime than training your children at your castle or some other peacetime or war preparation activities. This blind total war madness needs to be nerfed instead of caravans, tournaments and AI blocking. The faction back stories seem pointless if it's just a clusterf*ck free for all snowball.
 
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