Kind've wondering how the user interface works to execute those kinds of character moves though. Does seem promising. Hope they reach their target! Always good to see gaming progressing.
ADDIT: I was thinking about this game, and realized why I'd be reluctant to front money for it.
A great physics engine and scene-building engine does not a great game make.
Many of the most successful games ever have either no physics systems at all (Civilization, Baldur's Gate, Fallout/Fallout2, Galactic CivilizationsII) or truly limited physics engines (The Elder Scrolls, Fallout3, Half-Life/Counterstrike, EVE Online, etc.). While I do commend these guys for their vision, and I wish them nothing but success, I don't see any story writers in their team, nor do I see any description of such creative skills among any of their existing team.
Doesn't mean that even without major story elements they won't produce a good game. But given that they express a desire to create a roleplaying game, and not a simulator, I think their oversight of story might well prove to be a major flaw.