Suggestions

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Radetzky said:
Suggestion for new baroque stuff? All the way!

Maybe some organ pieces (or parts of them) can provide that ominous feeling every slaughter needs
https://www.youtube.com/watch?v=-SKgkjF3guM
https://www.youtube.com/watch?v=jJb-LsbxPkg
http://www.youtube.com/watch?v=EOpLnmYCWtM

Some Spanish guitar of the period
http://www.youtube.com/watch?v=0iwJL7yevwk
https://www.youtube.com/watch?v=6bDcLF4w01U
https://www.youtube.com/watch?v=vcxlPP-4Eqw
https://www.youtube.com/watch?v=d6CmJpuPshI

Ans last but no least
https://www.youtube.com/watch?v=EQ593U7SLKg
 
Akiba356 said:
I just realized; you can't have long beards. I really want a beard. Please can you put them back in?
Yes, I'd like the beards back too. They're needed for when you want to make a Russian peasant. :wink:

Unless of course, there's a good reason they're not included?
 
Allow "helmets" to be worn in castle scenes. Since wigs are a part of the headgear, it becomes odd for your character to dress down when he has an audience with a lord, rather than dress himself up... especially if your character is bald to realistically accommodate a wig  :lol:
 
Sweden's iconic colour is blue + yellow. In fact, I believe the modders respect the historical accuracy of this mod.
 
Please add "hey, buddy, I wanna become a mercenary to your faction" option in dialogues with lords. Bloodthirsty, greedy, ugly, evil mercenaries never get enough love :sad:

Bluehawk said:
Allow "helmets" to be worn in castle scenes. Since wigs are a part of the headgear, it becomes odd for your character to dress down when he has an audience with a lord, rather than dress himself up... especially if your character is bald to realistically accommodate a wig  :lol:

Unless you're wearing actual helmet. Damn, I wish for Bannerlord to allow two different sets, armour and clothing, worn respectively on the battlefield and in the other scenes. "Hey, it's guy in the full plate on the street, let's rob him".
 
Even if you think it's "Historically Accurate" to have Sweden be Yellow, it's a bit weird having Sweden be Yellow. I support having Sweden be Light Blue.
 
Italy wasn't a country until the mid/late 1800's. As for Portugal, i'm not sure about's it's status in 1702.
 
It has already been stated that Savoy will be included at a later date, currently it's not in because there was initially a lack of sufficient info for its lords, and the un-merging of savoy and the Austrian Habsburgs/HRE will take some time as it also requires more Austrian units to be created to take the place of the Savoy units currently on the Habsburg/HRE roster.



As far as suggestions go, I don't really like the implementation of guns in their current state - slow, cumbersome pieces that are very hit or miss in the dealing of massive damage.

Period artillery was an attrition weapon (baring the odd bit of short-range fire, which didn't happen anywhere as frequently as it did later in the 18th century) that wore down the enemy with a continuous barrage - frequently starting with an artillery duel, and then moving on to target horse and foot as those moved to engage.

In addition to that historical aspect, in gameplay terms guns are a large element of randomness on the battlefield - you can win or lose a fight with the first long-range salvo, and then you can have a battle where both batteries fire for the duration with very little noticeable effect. It's tolerable in a SP game, but it's still bad gameplay/design as far as I'm concerned.

As such, I'd propose a significant increase in the ROF of the guns, more so for the smaller pieces (a 3lber should match small arms ROF), maybe with a gradual slowing of the ROF over time, and a significant decrease of the area of effect,
If the scripting allows, I'd also scale the area of effect and dispersion of the impact with range to target, so that lethality increases as the targets get closer.
Since the scripting allows for casualty-free shooting through own troops, short-range fire shouldn't be too effective, to simulate the fact that the guns are being masked by their own troops.

So far, artillery has spawned forward of the other troops in most (all?) my battles, but immediately began firing at the troops - ideally, the target selection process could be altered to where the fire can only switch to troops once they are closer to the guns than enemy pieces, to simulate artillery duels.

I know it's still early for this kind of detailed battle balancing work, but since the guns probably can't be adjusted and changed as easily as weapon or troop stats to get the desired results, I thought mentioning it early would be beneficial.
 
pls change Polish flags [look so modern] to that ones from their line banners.

http://pl.wikipedia.org/wiki/Plik:Coat_of_Arms_of_Wettin_kings_of_Poland.svg
 
jackx said:
I don't really like the implementation of guns in their current state
Good

But I'll take it into consideration it. I don't think I want to do range selection, as I want to keep most of the algorithms simple and efficient(it's rather expensive to check every bot on the field and it's range to the cannons).

Akiba356 said:
I just realized; you can't have long beards. I really want a beard. Please can you put them back in?
Grow a virtual mustache instead. It was the manly thing to do at the time!
 
Bloodbeag said:
add Portugal and north italy

Plans are to add Portugal and Italian states that participated in the war (Genoa did not so they will not be in the mod).


König said:
Akiba356 said:
I just realized; you can't have long beards. I really want a beard. Please can you put them back in?
Yes, I'd like the beards back too. They're needed for when you want to make a Russian peasant. :wink:

Unless of course, there's a good reason they're not included?

There is a good reason. Outside of Slavic peasants (which I could see adding them for) the early 1700's was not the age of beards (sorry hipsters). Men shaved or at most played with a mustache and goatee.  :grin:
 
In fact, Peter the Great commanded that all his officials have their long beards cut off to follow the cultures of Western Europe.
 
DrTomas said:
jackx said:
I don't really like the implementation of guns in their current state
Good

But I'll take it into consideration it. I don't think I want to do range selection, as I want to keep most of the algorithms simple and efficient(it's rather expensive to check every bot on the field and it's range to the cannons).

That's alright, you're the coder, you have to decide what's feasible when it comes to performance.
Besides, if the guns provide a more steady flow of low casualties instead of the odd instance of mass carnage, then long-range targetting is less of a concern anyways.
 
Zirkhovsky said:
In fact, Peter the Great commanded that all his officials have their long beards cut off to follow the cultures of Western Europe.

He even put a tax on beards
http://en.wikipedia.org/wiki/Beard_tax
 
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