MAXHARDMAN
Knight

Message to the community about the development of the mod:
The main thing is that I want to cross the global strategy of the TOTAL WAR series from CA with the combat and RPG sistem of M&B.
In future versions it is planned to make an economy, the AI and the player will get money from taxing the provinces, ransoming prisoners, caravan activity, and building buildings that give money (market, bank, port, etc.). The buildings that have been built will be able to be seen when visiting the settlement. Money will be spent for hiring and the upkeeping of armies, and garrisons, the putting up of buildings that will produce/train different types of soldiers (i.e. militia training camp, archers' firing range, cavalry stables, barracks, etc.). it will be able to build various fortifications, such as fences, walls, towers, moat, etc. Player will be able to give orders to allied armies. Will change the battle AI, the strategic AI should be come much more clever, and will attack, having a strategic reserve and when outnumbering.
Will make a diplomacy -for exemple, if your two enemies don't like you more then self then they will ally against you and make a joint attack on your kingdom.
So far everything I know how to realise everything that I have listed
Then I need to make a bigger map (so I can get more settlements in)
What I need:
1. time and lots of it
2. your help in testing (just enjoy the game but if you notice a bug - please write in this page !)
If someone knows how to mod - I will take any help - welcome to the team!
If you have content (stuff, scenes, models, icons, whatever) that you want top include in the mod, I will gladly accept help .
Also if you have any ideas for the development of the mod and/or entering content from other mods, please write, I will think about all of them.
Sincerely yours - NIKO aka MAXHARDMEN
The main thing is that I want to cross the global strategy of the TOTAL WAR series from CA with the combat and RPG sistem of M&B.
In future versions it is planned to make an economy, the AI and the player will get money from taxing the provinces, ransoming prisoners, caravan activity, and building buildings that give money (market, bank, port, etc.). The buildings that have been built will be able to be seen when visiting the settlement. Money will be spent for hiring and the upkeeping of armies, and garrisons, the putting up of buildings that will produce/train different types of soldiers (i.e. militia training camp, archers' firing range, cavalry stables, barracks, etc.). it will be able to build various fortifications, such as fences, walls, towers, moat, etc. Player will be able to give orders to allied armies. Will change the battle AI, the strategic AI should be come much more clever, and will attack, having a strategic reserve and when outnumbering.
Will make a diplomacy -for exemple, if your two enemies don't like you more then self then they will ally against you and make a joint attack on your kingdom.
So far everything I know how to realise everything that I have listed
Then I need to make a bigger map (so I can get more settlements in)
What I need:
1. time and lots of it
2. your help in testing (just enjoy the game but if you notice a bug - please write in this page !)
If someone knows how to mod - I will take any help - welcome to the team!
If you have content (stuff, scenes, models, icons, whatever) that you want top include in the mod, I will gladly accept help .
Also if you have any ideas for the development of the mod and/or entering content from other mods, please write, I will think about all of them.
Sincerely yours - NIKO aka MAXHARDMEN