chargerz43
Knight
Random-weapon militias and line militias for all the factions?
a4especibot said:This has been said before but I will say again:
Add VOIP Support within Team Classes, and All Talk at end of rounds.
Reassign Build Points to a player-by-player basis to prevent Build Point Hoarding.
Change Default Build Points for Servers to be higher for Defenders on Siege maps.
Add damage for players jumping over obstacles (e.g. spiked barricades).
Update the targeting reticule for artillery users so it is easier to gauge accuracy of shots.
Tweak Sappeur class so building is less sensitive to hit direction on higher ping occurences.
Fix the performance hit on the Spawn Menu.
Streamline floating friendly player markers to match the team insignia (in TDM/Siege or other team-based modes).
Add a Line Battle mode with a modified spawn routine.
Assign music settings to server, so that all players hear the same song in the same order at the same time.
Add Server Tools in the Steam Tools Menu for Steam users.
Will add more as I come up with more.
Regards,
-A4
At times, particularly at very close range, artillery crews would fire extremely lethal "double canister," where two rounds were loaded into the gun tube and fired simultaneously using a single charge.
And i have a feeling thats another way of trolling others but would be interestingneko_ceko said:How about being able to load two canister shots instead of one? This would make it a lot more effective close range.
From wiki:
At times, particularly at very close range, artillery crews would fire extremely lethal "double canister," where two rounds were loaded into the gun tube and fired simultaneously using a single charge.
Just google "Canister shot" to find the wiki page, I can't post it because I don't have enoguh posts to post links.
Accuracy has been increased IMO because the devs removed the zooming in ability you cant see far but you have more accuracy to aim as you can not zoom like in mm so it compansates i guessioNKi said:Please, explain this to me. Why have you enhaced the accuracy for every gun in comparison with Mount & Musket? Now there are a lot more of draw rounds because people don't want to charge the enemy since they can get killed more easily (and boy, how easily). I think this affects heavily on the gameplay, and in my opinion it changes it for the bad. Lancers (let's not talk about the nerf of these) and sword riders are the most affected classes due to this accuracy change. This has made them almost unnecesary and useless. I still like the mod, though, but I think I'm going to play a lot less because I'm getting tired of dying by a Vassili Zaitsev's bullet
Summarizing: Accuracy is unbalanced.
i think the US should never get added. For the simple reason that they didnt fight...Blitz_craig said:I think it would be a great idea to add the US as a playable nation to NMW Napoleonic Wars for several reasons:
1) About half the people playing this game live in North America.
2) The Napoleonic Wars were a world war and not confined to just Europe. Of these peripheral conflicts the War of 1812 between Britain and the US was one of the larger ones with a lot at stake, the future of Canada.
3) The smaller sizes of the forces engaged in the conflicts battle would mate well the sizes allowed in the game and give it an added feeling of realism.
Chippewa - only about 2,000 each side
Lundy's Lane - the same
Chrysler's Farm - US (2,500-4,000) Britain (900)
4) Adding a North American theater to the game would increase the amount of playable maps.
For example, several new forts could be added for siege battles:
Fort Erie
Fort McHenry
Fort Stephenson
Fort Niagara
Fort Meigs
Fort Detroit
Fort York
5) Also, many of the land battles involved river crossings which would add an anphibious element to battles that hasn't been fully realized in the present game:
Queenstown Heights
New Orleans
Please reply with your opinions of this proposal.
SvenssonHD said:Adding letters such as; å, ä, ö would be awesome in the character customization.
Some languages (virtually all of them aside from English) do use special characters, you know, including some this DLC has been translated into. They wouldn't be just for show. Some people would like to use actual names instead of silly dumbed down Anglicized forms. In this day and age there's no reason to have such a limited system that only accomodates the English alphabet when something like Unicode exists.Punishment said:SvenssonHD said:Adding letters such as; å, ä, ö would be awesome in the character customization.
No thank you, this woul make it impossible for other players to type their names in chat.
marchal davout said:i think the US should never get added. For the simple reason that they didnt fight...Blitz_craig said:I think it would be a great idea to add the US as a playable nation to NMW Napoleonic Wars for several reasons:
1) About half the people playing this game live in North America.
2) The Napoleonic Wars were a world war and not confined to just Europe. Of these peripheral conflicts the War of 1812 between Britain and the US was one of the larger ones with a lot at stake, the future of Canada.
3) The smaller sizes of the forces engaged in the conflicts battle would mate well the sizes allowed in the game and give it an added feeling of realism.
Chippewa - only about 2,000 each side
Lundy's Lane - the same
Chrysler's Farm - US (2,500-4,000) Britain (900)
4) Adding a North American theater to the game would increase the amount of playable maps.
For example, several new forts could be added for siege battles:
Fort Erie
Fort McHenry
Fort Stephenson
Fort Niagara
Fort Meigs
Fort Detroit
Fort York
5) Also, many of the land battles involved river crossings which would add an anphibious element to battles that hasn't been fully realized in the present game:
Queenstown Heights
New Orleans
Please reply with your opinions of this proposal.