Just a few ideas from my 1.37 play-through:
1.) Updating the Traveller to have the new companions in his list of findable companions.
2.) A method that allows you to find companions without having met them before, for a price. Such as 'I know of someone out-of-work' via the traveller or innkeepers.
3.) Reducing the AI's likeliehood of declaring war would help, they tend to do it a lot (every few days), and form alliances, so each nation has an over-attendancy to declare war, and then all their allies declare war with them, and it creates huge cascades that can be annoying menu wise outside of the odd global-brittania wars. The overall result of the current system is odd territory swaps and anachronistic gain (too much too fast) and loss of territories wholesale in an inordinate amount of time.
4.) Creating larger garrisons (but not larger roaming parties) by double, or double and a half, should slow down the AI versus AI war-machines where territory is gained or lost too quickly. It would also make it more difficult for the player. You can make them simulate some sort of emergency levy system perhaps?
5.) Slowing the party movement speed for all parties by 75% or so should make the time it takes to get from place to place on Britain a bit more realistic, as opposed to just a number of hours from the top of britain to the bottom. You can compensate the increase real player time by increasing how fast time itsself passes in the module.ini file, so there is no visible difference in the speed of your character, and time passes more realistically with travel but not painfully for the player. This should also make the gain and lost factors more realistic for the time they were either gained, or lost, for every aspect of the game from trading to conquering. You can for example, amass huge amounts of renown, gold, soldiers and experience in what is a very short period of time calendar wise, that realistically would take much longer. This would address that.
Edit: The resting feature would stand to be laxened, of-course, to avoid tedium with increased passage of time. Thus, instead of representing the only rest you can have, just have it represent 'proper' rest as opposed to rest gotten in-between heavy marching in the field.
1.) Updating the Traveller to have the new companions in his list of findable companions.
2.) A method that allows you to find companions without having met them before, for a price. Such as 'I know of someone out-of-work' via the traveller or innkeepers.
3.) Reducing the AI's likeliehood of declaring war would help, they tend to do it a lot (every few days), and form alliances, so each nation has an over-attendancy to declare war, and then all their allies declare war with them, and it creates huge cascades that can be annoying menu wise outside of the odd global-brittania wars. The overall result of the current system is odd territory swaps and anachronistic gain (too much too fast) and loss of territories wholesale in an inordinate amount of time.
4.) Creating larger garrisons (but not larger roaming parties) by double, or double and a half, should slow down the AI versus AI war-machines where territory is gained or lost too quickly. It would also make it more difficult for the player. You can make them simulate some sort of emergency levy system perhaps?
5.) Slowing the party movement speed for all parties by 75% or so should make the time it takes to get from place to place on Britain a bit more realistic, as opposed to just a number of hours from the top of britain to the bottom. You can compensate the increase real player time by increasing how fast time itsself passes in the module.ini file, so there is no visible difference in the speed of your character, and time passes more realistically with travel but not painfully for the player. This should also make the gain and lost factors more realistic for the time they were either gained, or lost, for every aspect of the game from trading to conquering. You can for example, amass huge amounts of renown, gold, soldiers and experience in what is a very short period of time calendar wise, that realistically would take much longer. This would address that.
Edit: The resting feature would stand to be laxened, of-course, to avoid tedium with increased passage of time. Thus, instead of representing the only rest you can have, just have it represent 'proper' rest as opposed to rest gotten in-between heavy marching in the field.