Suggestions

Users who are viewing this thread

Killings bots?  None of you are on.  I checked for weeks and saw at most 10 people on outside of events and that was once before the last shieldwall event, so I gave up looking for people to play with.
 
grailknighthero said:
Killings bots?  None of you are on.  I checked for weeks and saw at most 10 people on outside of events and that was once before the last shieldwall event, so I gave up looking for people to play with.
Maybe you missed the prime time early at (european) night. There are enough people to play with.
 
Rule zum Rabensang said:
grailknighthero said:
Killings bots?  None of you are on.  I checked for weeks and saw at most 10 people on outside of events and that was once before the last shieldwall event, so I gave up looking for people to play with.
Maybe you missed the prime time early at (european) night. There are enough people to play with.

Ya, I'm in US so I'm still working then.  A couple months ago I was on every night for a couple of weeks and saw no one on except maybe one or two every now and then, and 10 or so on before the July shield wall event.  So, I gave up and got back into modding.  Celtichugs put it out there.  If development continues or people want to fix bugs, I'm willing to help out a little bit if another team is formed.  I'm working on a 1066 Britain mod so same time period.
 
I would like to see in Vikingr a really helpfull feature, no idea how often this was suggested. I saw in an other mod for warband how man cannot hit trough dead bodies, right in the moment where they were killed is the body still there and it is so impossible to hit your teammates trough the deads body. How many teamkills would be prevented...
 
Ingbrand said:
I would like to see in Vikingr a really helpfull feature, no idea how often this was suggested. I saw in an other mod for warband how man cannot hit trough dead bodies, right in the moment where they were killed is the body still there and it is so impossible to hit your teammates trough the deads body. How many teamkills would be prevented...
lllAnteklll said:
I think it is good idea, Ingbrand.
FimbulTýr said:
They did that in cRPG.



Formally known as "ragdoll soak", this has been brought up and addressed previously. Unfortunately, our wishes on this matter ends where cRPG's will to be different begins. The coder behind the WSE (Warband Script Enhancer, main reason behind separate launcher for our mod) is closely affiliated with the aforementioned as a developer, and has decided to not let any other WSE-module get access to this feature. Development on this script enhancer has also been ceased indefinitely.

This is all I can say with confidence on the matter.
 
HannesFury said:
Formally known as "ragdoll soak", this has been brought up and addressed previously. Unfortunately, our wishes on this matter ends where cRPG's will to be different begins. The coder behind the WSE (Warband Script Enhancer, main reason behind separate launcher for our mod) is closely affiliated with the aforementioned as a developer, and has decided to not let any other WSE-module get access to this feature. Development on this script enhancer has also been ceased indefinitely.

This is all I can say with confidence on the matter.

From my understanding it's the sheer pain and effort of porting WSE to each successive, compatibility-breaking version of Warband (designed solely for Napoleonic) that's putting him off. CRPG being much like Vikingr in that it uses an older build of Warband on which WSE is based - the man has already done a great deal for the community, I think we can cut him some slack.

:razz:
 
Well well there Bjarnie. Merely stated the nature of things.
– each stinkin' tu... person, may take from it as they please ○



PS. speaking of outdated versions, Bjarn, what is this supposed to mean? Know that I am shaking my head in disappointment. DS.
Lily-Livered River Pirate said:
Featured mod:Vikingr [M] 0.98 - standalone, Warband installation not required (November 24, 2012)
 
Fair enough. :grin:

HannesFury said:
– each stinkin' tu...

Speaking of which, someone ought to whip up an unofficial oldschool taunt pack from the older versions for people to download, providing it doesn't get the devs in trouble.

AM I RIGHT!

HannesFury said:
PS. speaking of outdated versions, Bjarn, what is this supposed to mean?

AW GODDAMNIT. Can I be blamed if Vikingr versions come out more frequently than I'm inclined to update my signature?
 
Lily-Livered River Pirate said:
Speaking of which, someone ought to whip up an unofficial oldschool taunt pack from the older versions for people to download, providing it doesn't get the devs in trouble.

How about later this next week, just as planned? Open beta, rejoice!

Lily-Livered River Pirate said:
AW GODDAMNIT. Can I be blamed if Vikingr versions come out more frequently than I'm inclined to update my signature?

You can, will, and have.
 
Lily-Livered River Pirate said:
HannesFury said:
Formally known as "ragdoll soak", this has been brought up and addressed previously. Unfortunately, our wishes on this matter ends where cRPG's will to be different begins. The coder behind the WSE (Warband Script Enhancer, main reason behind separate launcher for our mod) is closely affiliated with the aforementioned as a developer, and has decided to not let any other WSE-module get access to this feature. Development on this script enhancer has also been ceased indefinitely.

This is all I can say with confidence on the matter.

From my understanding it's the sheer pain and effort of porting WSE to each successive, compatibility-breaking version of Warband (designed solely for Napoleonic) that's putting him off. CRPG being much like Vikingr in that it uses an older build of Warband on which WSE is based - the man has already done a great deal for the community, I think we can cut him some slack.

:razz:

But we have to be absolute ****s and demand everything like it's our birthright and it was promised to us by the King of England - Oh wait, there isn't a King of England. GG Game.

But, yeah. C-RPG has done quite a lot and I'm sure the grizzled Admins aren't that tired - probably.
 
Whilst I remember... the Anglo-Saxon round shields and Rus tear-drop shields could use with a texture update to bring them inline with the other darker designs of the Norse and Normans. I assume that Moe has the .psd texture sheets still with the scratch and burr effects kicking around?
 
I have an idea for a little experiment. It wouldn't involve modding, only server settings.

TL;DR - Set up battles to only have factions that could actually meet, no un-historical scenarios. Why the hell not?


Back in the time of Fenriskogr I remember one could set up which factions battle which. We used it to make it always cav faction vs. cav faction, and non-cav vs. non-cav, because cavalry was bugged and ill balanced at the time (they could spawn two or three leaders without having the right numbers, and cav was very overpowered before the latest nerf).

How about we now use this feature, to change battle set ups to be historically accurate? One could think that might lead to boredom and tediousness, but not necessarily. If the battles were always set up like this, we could then balance out factions only to be most effective against their neighbours which they would fight (which is both logical and historically accurate). That would lead to specialised factions rather than universal, thus presenting us with more diversity between them. Other than that, it would be much easier to balance them out in general, as one would have to consider 1 - 2 enemiy factions rather than 4.

Nordmen would battle all, making them the most universal faction, and also that would mean they would appear most often in battles (which is logical since the mod is focused on vikings). Engle would battle Nordmen, Goidil and Normans, Normans would battle Nordmen and Engle, Rus would battle Nordmen only (it would be a shame to see that scenario that rarely, but I think one could set the %chances to make it happen more often).

Another thing is same faction battle scenario. Eadric pointed out some time ago, that what we have in the mod are small skirmishes rather than full on battles, and class names were changed accordingly. Other than viking raiding I can't really imagine why such small bands of warriors would battle another small band of warriors from very far away. Thus, I guess most viable scenario is Engle skirmishing Engle neighbours, or Rus attacking another Rus tribe, etc. Especially that factions we're presented with are giant cultural regions with a lot of inner sections and divisions, definetly not unified enough to never have inner conflicts. Thus, logically, same faction battle scenario should be rather common.
In gameplay terms on the other hand it offers us a very unique and precious thing - perfect balance. If both teams would have the very same means to choose from it would only depend on the team's success rather than being in an OP faction.

Now, one could think that it will make battles bland and boring, and take away cool setups (I don't know why one would think Rus vs. Goidil is any cooler than other setups though). That is why I called it an experiment. I propose that someone who is in charge of the server would set up faction battles as I described above, for a day or few, to see how it plays out. I don't think it would bring any harm to the community, and might do the contrary, so why not try it? For some historical geeks that our community is full of it would surely mean a more immersive experience, feeling like a scenario one partakes in could actually happen in history. What do you all think? Is it worth it to give it a shot?
 
Back
Top Bottom