FinnishKnight
Aye, Olaf!
Like doubling their cost was not enough, along with taking good swords from viking footmen and giving it to russian footmen. They swing slow enogh to be fine. Maybe decrease Gadjhalt(108cm ?) and Knud blade's lenght and range in all other ways swords are fine.Leifr Eiríksson said:Here's a super-radical idea...
Still finding swords to be far too prevalent in Víkingr. They can be taken exclusively in the first round; a decent player (ergo; regular) will typically find no extra effort involved in scoring a few kills to sustain the silver. Hell; the Hersir sword can be taken on the first round. I would see them pushed out of reach of the first or second rounds with a cost increase across the board. The heavier pieces of armour generally only make an appearance if a team has had a good innings or if a player has absolutely decimated the opposing side (in rare instances) - yet they make their presence on the field of battle enough times to really make it count. It often feels to be an achievement of some kind (for the lower ranked classes) to wear mail; it should be like this for the use of a decent sword. There's a few players whom come to mind when I think of excessive and over-reliance on the superior nature of the weapon...
Dragomir said:Funny thing would be to make every sword have a chance to break on block (or maybe a blocked attack). It did happen and was mentioned many times in written sources. That way we could have bad quality steel swords for regular infantry (but also prodably not avaliable form the first round), and good quality reliable swords for the rich. You could even make the famous +Ulfberh+t swords, that would be unbreakable This would add a bit of fun randomness, like musket missfires in Deluge (where the chance is also different for different weapons and you can buy more reliable too).
Aklis said:Dragomir said:Funny thing would be to make every sword have a chance to break on block (or maybe a blocked attack). It did happen and was mentioned many times in written sources. That way we could have bad quality steel swords for regular infantry (but also prodably not avaliable form the first round), and good quality reliable swords for the rich. You could even make the famous +Ulfberh+t swords, that would be unbreakable This would add a bit of fun randomness, like musket missfires in Deluge (where the chance is also different for different weapons and you can buy more reliable too).
The problem is that to buy not one but two swords on a single map, and be able to afford armour wouldn't be viable.
And random things are never fun. Where's the point in being skilled if a bit of "random" just ruins it? I know that Bjorn absolutely hates maces because of the knockdown effect, and quite frankly I'm bound to agree.
Aklis said:And random things are never fun. Where's the point in being skilled if a bit of "random" just ruins it? I know that Bjorn absolutely hates maces because of the knockdown effect, and quite frankly I'm bound to agree.
Hugh Higgins said:Gaels could get proper boots or maybe footwraps?
Would love you long time. <3
Itinerant said:Hugh Higgins said:Gaels could get proper boots or maybe footwraps?
Would love you long time. <3
They need hats a lot more than boots.