First of all, thanks for this great mod. It completely changes the style of play and performance-wise, it is great. Even with my really old computer, I can play with an acceptable performance (By reducing the graphic levels to bare minimum of course
)
A couple of people mentioned the below suggestions in different posts but I would like to sum them up:
In Brytenwalda, Renown has a greater effect on party size. This is logical since the more you are known, the more people would like to follow you. This can be implemented in Floris as well. If need be, it can be tweaked a little. Below is an example in which the values are
totally arbitrary:
We have a character with
10 points of Charisma (CH), 2 points of Leadership (Ld) and 50 Renown (Rwn).
We have a base party size of 10 men.
1 points of CH increases the party size by 1.
1 point of Ld increases the party size by 5.
And let’s say:
-At 0 point in Ld, the effect of Rwn is: 20 Rwn increases party size by 1
-At 1 point in Ld, the effect of Rwn is: 15 Rwn increases party size by 1
-At 2 point in Ld, the effect of Rwn is: 10 Rwn increases party size by 1
So, the party size limit is:
10 men due to CH,
10 men due to Ld,
5 men due to Rnw (Ld:2) and base size
10 men. The party size is then
35 men.
As I said before these values are totally arbitrary and it should be tweaked. I just want to emphasize the importance of Renown and the effect of Leadership skill on Renown. By increasing Leadership you learn how to handle people following you because of your increased Renown.
The Prisoner Management (PM) skill can act similarly. It is illogical for a force of 100 men just handling 5 prisoners. For example:
For 1 point of PM, 10 of your soldiers can hold 1 prisoner.
For 2 points of PM, 7 of your soldiers can hold 1 prisoner, etc.
So, again, you teach your men how to handle prisoners with your ability.
Finally, thanks again for the developers and contributors of this great mode.