suggestions x15

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danando

Recruit
  1. T1-10 for units progression in ranking up (name then like I II III IV V VI VII VIII IX X but keep the rank logos cuz they are awesome) maybe make 8/9/10 unlockable when a lord reaches a reform army status or something?
  2. Tooltips for towns, so the context of the resources such as Prosperity.
  3. Sorting feature for unit screen (sort via rank, unit type, upgradable etc)
  4. Faction Border Filter for campaign map (show a border for factions) *area of influence*
  5. Functionable Workshops&Farms (gain live food/weapons/armor/horses
  6. Make imperial pikes/spears more in line of being less of a horde and more uniformed in the sense that they hold formation vs charges etc
  7. Hair growth overtime along with beard and implement a barbers in towns
  8. Mercenary buyouts, buy mercenary armies varying in sizes on campaign map(maybe in forms of camps?) in battle they deploy separately to your army and cant be controlled, loyalty can be bought using a slider for % of loot they acquire from a battle(this is done globally, or before a battle) reduces the amount of loot you gain, and is random?
  9. If AI armies are going the same way, make them form up as a March Army(food is split according to how much food each party has, and uses a total food amount for the entire army)
  10. Turn towns into cities>and implement towns>keep villages as is.
  11. Rebellions/Riots/Army Uprisings
  12. Famine in regions
  13. Implement a Loyalty/Glory for a unit, when a unit reach 100% a general unit is generated (seperate from companion) or be able to make them a companion.(implement a popup event explaining that a unit has performed well over time but to give them status, comes at a income price?)
  14. New unit (Medic/Saviour/Priest etc) when a unit is down, they have a chance to be recovered by a medic if the enemy hasn't already delivered a final blow, during the animation of a medic, it makes them vulnerable, where nearby units(probably a few? will help defend the medic if they see him in battle nearby) this would work the same way as a unit picks up a new shield or arrows.(maybe cap the unit so one can be recruited for every 15 men or something)
  15. BANNERS IN BATTLE (game is called bannerlord afterall)
NOTE: Yes i am aware few of these are in forms of mods, but to see them officially in the game would be grand :smile: and an asset to the communities hard work for *modding* such an awesome game, after all, that's what suggestions/mods are for :grin:

DISCLAIMER- Developers have full rights to be able to use any of suggestions above , along with modders!

Stay safe and have a nice day!
 
16.implement a Keep food or horses locked preset since its rare you would sell horses, since they give infinite storage at the moment.
17.Button to make units cheer.
18.Fix collisions in battles (spacing between soldiers when fighting etc)
19.Make certain weapons carve/cleave multiple enemies long as they are hit.)
20.Exit settlement by clicking on map.
21.Add a 8/12 hours fast forward button.
22.Add recruiters to recruit in castles automatically, you choose, how much the settlement is to spend on garrison such as 500 gold per day, they will auto recruit daily until this amount is chosen or the limit of units is capped(could be increased by barracks etc,).(this adds a secondary recruit system) so lords who visit will still recruit as normal.
23. Revamp buildings and trees to T1-5 instead of 1-3, (make upgrading increasingly more difficult because its to easy atm.)
24.Reduce accuracy of bows.
25.Make high pierce hit multiple enemies (if enemies pierces is for example 2, has small chance to drop weapon, if pierce 3, has medium chance to drop weapon etc) to be used for examples like pikes, as for pierce bolts, they can only pierce up to 3 people(realistically could in rare occasions.)

THANK YOU TALEWORLDS :grin:
 
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