Harn 说:
As things currently stand in-game, when a horseman gets dismounted, he's still 90% as effective as a standard infantryman, diminishing the uniqueness of infantry. I'd like to see cavalry specialized a bit further into the role of lancing, and infantry into the role of two-handed weaponry, in addition to what infantry already have.
I'd partially agree. For most cases a dismounted cavalryman should be significantly worse than his own faction's infantry while dismounted. However, for one or two factions having a cavalry class which is equally capable whether mounted or on foot would be a nice distinguishing feature. The Nord Scout would be an ideal candidate, since the 'dual class' ability would compensate for being sub-par cavalry.
2. Horsemen of all factions should have poor two-hand skill and have no purchasable two-handers. The two-hander should be a footman only weapon for sake of balance.
Again, they could do with being less accessible but not a blanket ban.
- Seems illogical to me that someone will waltz into an attack with that much force hitting them. Helps group tactics for a pair of infantry men to surround an enemy more easily.
The idea of parrying or blocking a blow is you deflect the force. It's the force hitting you which actually causes the damage. Slowdown stinks a bit too much of 'magic' for my liking, if weapons start adding slowdown effects you're only a small step away from "Short sword +1" territory.
A more workable solution might be to have them physically move the target around.
4. Two-handers should have a guaranteed chance to do partial damage when parried by a one-hander on an overhead attack.
No, you're just making two handers an "I win" button. They're fine as is; you get the same speed (and in cases more speed) than a single handed weapon and considerably more damage at the price of not taking a shield. If you make two handers capable of dealing damage through a block you'd either need to slow them down so one handed weapons are faster (which will simply have people complaining they're useless) or prevent their ability to break shields. You should not at any point be capable of beating another player solely because you have better equipment, which is what this basically does.
7. Give spear/lance stabs guaranteed partial damage when parried (not blocks, just parries). Why? Someone parrying away a spear coming at them at 30-40mph with a dinky little sword is ridiculous.
If someone can hit a tiny baseball with a small rounded surface at speeds in excess of 100mph, I think a spear moving just over a third of that isn't so hard.
Berserker Pride 说:
The hammers need some help.
Not really. They do huge damage and reduce the targets armour, the price of that is their small range and slow speed. They're the sniper rifle equivalent for infantry - in a toe to toe fight it's useless, but if you pick the right moment it's an instant kill.