The code is can be found in module_dialogs, it lets you ask for lords to serve the kingdom as a mercenary instead of having to rely on the lords offering the quest.
Totenkopf900 said:The code is can be found in module_dialogs, it lets you ask for lords to serve the kingdom as a mercenary instead of having to rely on the lords offering the quest.
Totenkopf900 said:Hey Redleg, are you alive?Any progress on that update?
Easter Cow said:Totenkopf900 said:Hey Redleg, are you alive?Any progress on that update?
He was last online the forum 3 days ago.
Totenkopf900 said:Easter Cow said:Totenkopf900 said:Hey Redleg, are you alive?Any progress on that update?
He was last online the forum 3 days ago.
You know that people can die in a span of 3 days, right?
JK
Easter Cow said:Totenkopf900 said:Easter Cow said:Totenkopf900 said:Hey Redleg, are you alive?Any progress on that update?
He was last online the forum 3 days ago.
You know that people can die in a span of 3 days, right?
JK
W o a h dark
Mars_Mullo said:Instead of slaughtering cattle ... could we sell them through the horse trader.?
I noticed cattle have their own character stats ( you can access them when talking to a companion and looking at stats and then clicking through others from there.)
Also... cattle add trade skill of 2 to the party... isn't that neat?
Anyways... just seems a shame to have to kill them to sell them.
Lefto26 said:Hi.
I wanted to suggest that you change the Eastern Province a little bit to distinct itself from the khegrits. From what I understand Eastern Province is inspired from the Byzantine Empire so maybe you could make them look a bit more byzantine without necessarily adding new armors etc. to the game? I guess it's a matter of personal opinion.
I've been a fan of mods like yours for a long time. Mods that don't overhaul but instead they tweak the native gameplay. I've played a couple of other mods that introduced some very nice features to the game, from a new Tournament system to new settlements that made the map more congested and gave it a more arcade-like feel. Anyway I'm glad to see you're still interested in your mod. I like it very much but I think there are still things that should be added. I would write what I want to see in the mod exactly but I haven't played M&B for quite some time(until yesterday) so I can't really remember any. I'll be sure to tell you if I play these mods again.
Thanks for the mod, take care.
Sirius said:@Totenkopf900
OK my bad! As I said I haven't played M&B for quite some time until yesterday and I guess I rushed making this post. I guess it was the eastern province female characters and maybe the town scenes that game me the Khegrit feeling so never mind. If I play the other mods ( I think it was Native Expansion and Native Alternate Expansion) I'll let you know some of the features I'd like to see in your mod as well.
Sirius said:@Totenkopf900
OK my bad! As I said I haven't played M&B for quite some time until yesterday and I guess I rushed making this post. I guess it was the eastern province female characters and maybe the town scenes that game me the Khegrit feeling so never mind. If I play the other mods ( I think it was Native Expansion and Native Alternate Expansion) I'll let you know some of the features I'd like to see in your mod as well.
shades_o_grey said:I have just a little suggestion for items. The shields that the Sarranid troops get, while beautiful, have very little coverage. Would it be feasible to add it some larger shields for foot troops?
Vaegir Luchnik said:I have some time to play now and also tweak. This is mostly as suggestions, here are tweaks I made by adding some .brf and changing some things with Morghs +TweakMB. I have just read your dev blog, let's hope that you are right about BL releasing shortly after this mod!! Here's my suggestions:
Ver:2.52 with patch from Jun 30
Suggestions/tweaks
- Love how everything fits well in Native style. Looks really nice, it feels like it would be how Calradia would look in 1050.
- I play with the hardest campaign AI because I like lots of bandits. I increased size of bandit parties lower end and upper end (the ones of which I could find lairs). Seems like the bad guys are a bit outnumbered without this tweak. Might be just me though
- Perhaps add a few late game powerful bows for variety. Stuff like the Eastern bow is very nice. While not as common as swords etc. there are some OSP with nice models which fit the mod decently. Perhaps some of Spak's OSP bows would fit. Maybe as a bow for elite troops?
- Continue your good work!!
No my man, thank you for the free quality content!! Will definitely be looking forward to see the Gerioans (if I spelled it right) and having the new invasion will be nice too. If you need anyone to playtest or check for bugs, I'm always up for it. Spak's had a bunch of arrows and bows, both the new and old ones are pretty good, some are more 'fantasy' tho. He also had some houses which might be useful for scening even. Hopefully all is going well with development, keep up the good work!Redleg said:Vaegir Luchnik said:I have some time to play now and also tweak. This is mostly as suggestions, here are tweaks I made by adding some .brf and changing some things with Morghs +TweakMB. I have just read your dev blog, let's hope that you are right about BL releasing shortly after this mod!! Here's my suggestions:
Ver:2.52 with patch from Jun 30
Suggestions/tweaks
- Love how everything fits well in Native style. Looks really nice, it feels like it would be how Calradia would look in 1050.
- I play with the hardest campaign AI because I like lots of bandits. I increased size of bandit parties lower end and upper end (the ones of which I could find lairs). Seems like the bad guys are a bit outnumbered without this tweak. Might be just me though
- Perhaps add a few late game powerful bows for variety. Stuff like the Eastern bow is very nice. While not as common as swords etc. there are some OSP with nice models which fit the mod decently. Perhaps some of Spak's OSP bows would fit. Maybe as a bow for elite troops?
- Continue your good work!!
Thanks for your suggestions. I will consider each of them. I especially like the idea of adding some better bows and have just recently looked at Spak's recently released pack. As for bandit parties, it is true that by mid to late game they are relatively weak parties relative to the player. I can look at how the code scales the size of bandit parties relative to the player's level and see if a change is feasible.
I am glad you are enjoying the game. I think you will like the forthcoming version 3 even more!