Suggestions for troop commands

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Mangudai

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After playing awhile I noticed the henchman have some bad habits that could be rectified with some changes to commands.

-have the default setting be "Follow Me" at start of a battle

minor point, but in some cases the mounted troops ride off halfway across the map even if I have told them to follow right after appearing. There is some lost time getting them back and stopped, so they can dismount which I want in most battles. In almost every battle I run to a defensible position and set that as the position to hold, with the wasted time getting my mounted guys rdy the enemy is upon me or close by then.

-add some kind of "Archer Line" or other formation in which the archers are in front

This especially needs to be done with Marnid and Borcha, or maybe I just notice thier actions more. In my main game I am lvl 38 with 352 bow/197 polearm, using warbow/glaive with lots of horse archery/riding. I'm trying to raise those two as decent archers as well, eventually on horse but not for awhile. When I find a good position I usually just let those two shoot the enemy and make most of the kills for xp, only jumping in and shooting if too many advance to our postion, or dismounting the enemy by shooting horses.
Marnid and Borcha have a habit of bunching together, getting in each others way. The one in the rear ends up constantly readjusting postion to avoid friendly fire and after awhile just stands there not shooting. I notice this and have to readjust everyone with a quick charge/wait 5 secs/hold new postion. This could be avoided if they have a rigid archer line that they try to maintain. This could be set as perpendicular to nearest enemy, and with enough space between to accomidate a couple sidestep to avoid fire. Perhaps the line would be equally spaced points 6-8 steps apart, and give each archer freedom to move within a 2 step radius from his set point.

-add the ability to divide your troops into groups, and give each one specific commands

This would add tons of possibilities for better control of a battle. Stuck with 4 refugees and only 1 hired blade? divide them and send the refugees in to thier death. Have an exposed position that horsemen keep riding in from? set some of your heavy infantry there to intercept so they dont interupt the archer line.

-add the ability to specify to a group which enemy to attack

If they all charge the single melee guy while getting shot to pieces by the 2 archers 10 steps further away, all you can do is either watch your troops get shot up or take the archers out yourself. With this command you could set one or 2 guys to keep the melee enemy busy and send the rest to take out the archers. Another scenario, you face several khergits and 3 horse archers are circling around picking you off, but all of your men attack the 2 lancers that charged in, because they are closest. With this command you could direct your archer line to attack the horse archers, and your heavy infantry to face the lancers.



Just a few suggestions that I think would improve the game a little, add some more depth.

Oh also- please give us more challenging opponents!
 
i dont like the way your troops have to group together when you tell them to hold, it means if you have some archers, they wont fire because ally's are in the way, at least for me.
 
More challenging opponets? Change battle size to maximum, damage to normal, and Combat AI as high as it will go. Then, go fight a group of 50+ Dark Knights.

Have fun, kiddo.

Anyways... I would love the archer line thing, but I would also like them to get in a box formation like so ---

xxxx
xxxx
xxxx

Where they can shoot ^^OVER^^ each other. This way they could all cram in to a small valley or something, even tho that isnt a good spot for archers :razz:

I hate having my guys rush at the cavalry that charges in, just to watch them get picked off by those pesky swadian crossbowmen. Luckily at level 49 my surgery is kinda high so they don't die a whole lot. Having your infantry/cavalry get in the 'box' formation as shown above would be great, because infantry in a box owns cavalry. Every time. The cavalry charges in to the first row, and then they get swamped by the other 2. All that you can hope for now is that your archers get the cavalry, or your infantry is packed in sorta close so that they can abosrb them easily.
 
I already have all settings as high as they will go. Typically vs dark knights I go into horse archer mode, and give my 2 heros a horse right before the battle. The 2 heros and my other troops serve to at least distract half the mob before they get taken out, and I end up playing the ride ahead/shoot behind game. I'm actually better off riding into battle solo vs dark knights, since I always lose a few in the process. If I have starter troops like watchmen or townsmen i'll put them in front to save my higher lvl troops if I have that option. Once its down to just me vs them I am able to solo a full group of dark knights with not much problem. Like I said, need tougher opponents.

Btw I'm 36 years old, not a "kiddo". Not sure how you meant it, but where I live it's taken as a derogatory comment unless you know the person well.

Regarding the box formation, I agree that would be an excellent option. Anything to at least have some more control than what it currently is.
 
think of the kiddo comment this way ---

I'm referring to you as a young, open-minded adult, and not some pesky old geezer who takes 234097248972 pills a day to stay alive :grin:

So I'll stop calling you kiddo and start calling you...

Geezer? Nah, probably not good either... anyways back on topic.

This has been suggested countless times, and will probably be put in to the game at some point. As for now, just hope your guys don't get swamped.
 
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