Suggestions for Map: Ruins

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-The lower ruins are too close to the edge of the map. It needs more open space around it. It's a favorite spot to turtle for the infantry of the team that spawns near there, especially if they are losing. You end up running into the invisible wall a lot, and this gets you killed, especially if you are cavalry.

-There is a spot on the upper ruins that lets you clip into the wall. You will be stuck inside but you can still see and shoot out with arrows. Melee weapons aren't long enough to reach you so you are pretty much invincible. I don't know how to reproduce this but I witnessed it last night. Maybe someone who knows can chime it. I'll take a screenshot of the spot of required.
 
Are you talking about the tower which you cannot ride around? I hate that tower. Either put a wall there or move it a little.
 
You really need to make the spawn site and all buildings far away from the invisible wall. That would really make the game less irritating.
 
Ronan 说:
You really need to make the spawn site and all buildings far away from the invisible wall. That would really make the game less irritating.

Agreed. Field by the river handles it pretty well. There's cover near the spawn, but it isn't right up against an invisible wall.
 
Invisible walls should be extended in some places. Move them back, don't put any useful terrain there. Or, bring back the cliff-face. Infantry can really ruin a cavalry charge if the horsemen don't know about an invisible wall.
 
Faranox 说:
Invisible walls should be extended in some places. Move them back, don't put any useful terrain there. Or, bring back the cliff-face. Infantry can really ruin a cavalry charge if the horsemen don't know about an invisible wall.

Yeah, put some bocage-style scenery elements or something up there. Something visually to suggest, "you will stop short if you go here."
 
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