HitZoor 说:
I don't mean bugged in gameplay, but many of the weapons won't show on the character and small things like that just make me think it's better to only use perfectly functional items. Another little thing is that for instance there are atleast 2 items that's called Rusty Sword, one with a good texture that is actually rusty and one that is not rusty at all. Why not remove the one that does not have a rusty texture and only use the proper one? Also the broken swords are waaaay to good. You buy them for like 1 k in the shops, and it's better then most of the low priced swords. After all, a broken sword is a broken sword and a cheap sword should easily be better then a broken sword.
As mentioned in the known bugs thread all price issues are known and will be fixed shortly. And I'm asking you what weapons won't show on a character? In my opinion if I'm supposed to have a weapon equipped and am attacking with it and see nothing, that's a bug. But no one has mentioned this yet. If a weapon is sheathed and I don't see it... Well, that depends on the weapon, but a lot of Native weapons were like that. As for the rusty modifier, that's a game modifier. If there is an alternate texture available for the modifier the game will use it. Not all the new weapons have that alternate texture in the first place. We didn't create the new items and textures, we're simply using packs released by other people.
We'll look at the stats for the broken swords again.
EDIT: I found the exact swords you were talking about. The only weapons named simply "Sword" are default to Native. Some of them have rusty textures and some don't. So this particular complaint is a complaint for Native, not for our mod. We try not to use duplicate item names except when appropriate.