Hamel
Sergeant Knight

I didn't like Urist's thread, so I made my own. (Just kidding, I've actually been working on this for days.
)
This thread is a simple one. So I will try not to make it complicated by putting in a large paragraph of text explaining this very simple thread. So, here is a list of weapon stat suggestions, intended to make the new weapons fit in more, and make all the weapons generally feel a little more balanced. Mostly it's beta-tester feedback:
Scimitar: Decrease price from 210 to 190.
Elite Scimitar: Decrease length from 103 to 101.
(The Scimitar seems just a liittle bit too pricey, and the Elite Scimitar seems just a little too long.)
Spiked Club: Increase damage from 19p to 21p. Decrease speed from 99 to 97.
Knobbed Mace: Increase damage from 21b to 23b. Decrease speed from 98 to 96.
Spiked Mace: Increase damage from 22b to 25b. Decrease speed from 98 to 96.
Winged Mace: Increase damage from 24b to 27b. Decrease speed from 98 to 95.
(The maces are kind of weak and a little fast, making them seem more like other one-handers. If they were just a little slower, and had a bit more damage, they would be probably be more unique. I'm not sure how knockdown is calculated, but they really don't need a higher chance of that.)
Bardiche: Decrease damage from 47c to 43c.
Long Bardiche: Decrease damage from 48c to 45c.
Great Bardiche: Decrease damage from 50c to 46c.
Great Long Bardiche: Decrease damage from 50c to 47c.
(This is part of the whole Nerf The Two Handers, thing. They don't really need all that damage. These are Vaegirs we're talking about.)
One Handed War Axe 1: Decrease speed from 100 to 95.
One Handed Battle Axe 1: Decrease speed from 99 to 94.
One Handed War Axe 2: Decrease speed from 99 to 94.
One Handed Battle Axe 2: Decrease speed from 99 to 94.
One Handed Battle Axe 3: Decrease speed from 99 to 93.
(These weapons have great damage, excellent speed, a bonus against shields, a low weight, and most of them are fairly cheap. The only thing they don't have in abundance is length. And since they're so small, they are probably the most difficult to block in the entire game. Especially since they have to get up in your face to hit you. They really need this speed decrease.)
Two Handed Axe: Decrease speed from 96 to 95.
Two Handed War Axe: Decrease speed from 96 to 94.
Great Axe: Decrease damage from 47 to 46. Decrease speed from 94 to 92.
Long Axe: Decrease damage from 50c to 48c. Decrease speed from 89 to 88. Increase weight from 4.5 to 5.5.
Long War Axe: Decrease damage from 51c to 49c. Decrease speed from 88 to 87. Increase weight from 4.5 to 5.5.
Great Long Axe: Decrease damage from 52c to 51c. Decrease speed from 87 to 85. Increase weight from 4.5 to 6.0.
(The two handed axes are kind of crazy fast in comparison to other two handers, this doesn't seem necessary with their bonus against shields and high damage. We all know long axes are a little bit overpowered. The speed decrease really isn't as important as the weight, but I tried to suggest a balance in comparison to other two handed weapons, namely the Bardiches, while hopefully keeping the Long Axe unique. The weight increase relies on them not getting block crush, though.
Bastard Sword: Decrease speed from 98 to 97.
Heavy Bastard Sword: Decrease damage from 37c 27p to 36c 26p. Decrease speed from 97 to 96.
Two Handed Sword: Decrease damage from 40c 28p to 38c 27p.
Great Sword: Decrease damage from 42c 29p to 40c 28p.
(With all the two hander nerfs suggested, these guys aren't getting out of this completely unscathed. Most of them need a small damage decrease to make up for their relatively unchanged speeds, and consistently low weight.)
Awlpike: Decrease speed from 92 to 91.
Long Awlpike: Decrease speed from 89 to 88.
(The Awlpikes seem significantly faster than most of their fellow polearms, despite their relatively high damage. One cannot really lower their speed by much, though. Since they do have a higher price than most polearms.)
Maul: Increase price from 97 to 330.
Sledgehammer: Increase price from 101 to 454.
Warhammer: Increase price from 290 to 610.
(Hopefully, their very high weight and increased price will balance their shield and block crushing ways.)
Fighting Pick: Decrease weight from 3.5 to 2.5.
Spiked Staff: Decrease weight from 3.5 to 2.5.
Military Pick: Decrease weight from 4.0 to 2.8. Increase speed from 94 to 97.
Morningstar: Increase price from 205 to 271. Decrease weight from 5.5 to 5.0. Decrease length from 98 to 92.
(These weapons are all rather heavy, like, really heavy. This may make them resistant to stun, but the Rhodoks don't have much in the way of light weaponry. The morning star seems a little underused at the moment, but I haven't the foggiest idea why, it is apparently an extremely powerful weapon.)
Military Sickle A: Increase price from 187 to 203. Decrease speed from 100 to 93.
Soldier's Cleaver: Increase weight from 1.5 to 2.0.
Military Cleaver: Increase weight from 1.5 to 2.0. Decrease damage from 35c to 33c.
War Cleaver: Increase price from 640 to 870. Increase weight from 2.8 to 3.8. Decrease speed from 93 to 89.
(The Military Sickle is so much better than the other Rhodok one handers, and thus, needs changing. Also, the sickle should really be in the line with the picks, between the Military Pick and the Morningstar. The Military Cleaver doesn't need to be so much more damaging than the Soldier's Cleaver. The War Cleaver seems to be a cheap Greatsword without a stab, for Rhodoks. Thus it should get a price increase to make it more on par with the Greatsword. And a weight increase along with a speed decrease to make up for its slightly higher damage.)
What's with all of the weight changes? All of these weapon stat suggestions rely on the two "Melee Weapons" gameplay suggestion made in this thread: Collection of Gameplay Suggestions
And before anyone asks, yes, I did record and examine the stats of every melee weapon in warbands, so this should be fairly well thought out. I was bored, so sue me.
Stealth edit: Increased suggested price for hammers.
This thread is a simple one. So I will try not to make it complicated by putting in a large paragraph of text explaining this very simple thread. So, here is a list of weapon stat suggestions, intended to make the new weapons fit in more, and make all the weapons generally feel a little more balanced. Mostly it's beta-tester feedback:
Scimitar: Decrease price from 210 to 190.
Elite Scimitar: Decrease length from 103 to 101.
(The Scimitar seems just a liittle bit too pricey, and the Elite Scimitar seems just a little too long.)
Spiked Club: Increase damage from 19p to 21p. Decrease speed from 99 to 97.
Knobbed Mace: Increase damage from 21b to 23b. Decrease speed from 98 to 96.
Spiked Mace: Increase damage from 22b to 25b. Decrease speed from 98 to 96.
Winged Mace: Increase damage from 24b to 27b. Decrease speed from 98 to 95.
(The maces are kind of weak and a little fast, making them seem more like other one-handers. If they were just a little slower, and had a bit more damage, they would be probably be more unique. I'm not sure how knockdown is calculated, but they really don't need a higher chance of that.)
Bardiche: Decrease damage from 47c to 43c.
Long Bardiche: Decrease damage from 48c to 45c.
Great Bardiche: Decrease damage from 50c to 46c.
Great Long Bardiche: Decrease damage from 50c to 47c.
(This is part of the whole Nerf The Two Handers, thing. They don't really need all that damage. These are Vaegirs we're talking about.)
One Handed War Axe 1: Decrease speed from 100 to 95.
One Handed Battle Axe 1: Decrease speed from 99 to 94.
One Handed War Axe 2: Decrease speed from 99 to 94.
One Handed Battle Axe 2: Decrease speed from 99 to 94.
One Handed Battle Axe 3: Decrease speed from 99 to 93.
(These weapons have great damage, excellent speed, a bonus against shields, a low weight, and most of them are fairly cheap. The only thing they don't have in abundance is length. And since they're so small, they are probably the most difficult to block in the entire game. Especially since they have to get up in your face to hit you. They really need this speed decrease.)
Two Handed Axe: Decrease speed from 96 to 95.
Two Handed War Axe: Decrease speed from 96 to 94.
Great Axe: Decrease damage from 47 to 46. Decrease speed from 94 to 92.
Long Axe: Decrease damage from 50c to 48c. Decrease speed from 89 to 88. Increase weight from 4.5 to 5.5.
Long War Axe: Decrease damage from 51c to 49c. Decrease speed from 88 to 87. Increase weight from 4.5 to 5.5.
Great Long Axe: Decrease damage from 52c to 51c. Decrease speed from 87 to 85. Increase weight from 4.5 to 6.0.
(The two handed axes are kind of crazy fast in comparison to other two handers, this doesn't seem necessary with their bonus against shields and high damage. We all know long axes are a little bit overpowered. The speed decrease really isn't as important as the weight, but I tried to suggest a balance in comparison to other two handed weapons, namely the Bardiches, while hopefully keeping the Long Axe unique. The weight increase relies on them not getting block crush, though.
Bastard Sword: Decrease speed from 98 to 97.
Heavy Bastard Sword: Decrease damage from 37c 27p to 36c 26p. Decrease speed from 97 to 96.
Two Handed Sword: Decrease damage from 40c 28p to 38c 27p.
Great Sword: Decrease damage from 42c 29p to 40c 28p.
(With all the two hander nerfs suggested, these guys aren't getting out of this completely unscathed. Most of them need a small damage decrease to make up for their relatively unchanged speeds, and consistently low weight.)
Awlpike: Decrease speed from 92 to 91.
Long Awlpike: Decrease speed from 89 to 88.
(The Awlpikes seem significantly faster than most of their fellow polearms, despite their relatively high damage. One cannot really lower their speed by much, though. Since they do have a higher price than most polearms.)
Maul: Increase price from 97 to 330.
Sledgehammer: Increase price from 101 to 454.
Warhammer: Increase price from 290 to 610.
(Hopefully, their very high weight and increased price will balance their shield and block crushing ways.)
Fighting Pick: Decrease weight from 3.5 to 2.5.
Spiked Staff: Decrease weight from 3.5 to 2.5.
Military Pick: Decrease weight from 4.0 to 2.8. Increase speed from 94 to 97.
Morningstar: Increase price from 205 to 271. Decrease weight from 5.5 to 5.0. Decrease length from 98 to 92.
(These weapons are all rather heavy, like, really heavy. This may make them resistant to stun, but the Rhodoks don't have much in the way of light weaponry. The morning star seems a little underused at the moment, but I haven't the foggiest idea why, it is apparently an extremely powerful weapon.)
Military Sickle A: Increase price from 187 to 203. Decrease speed from 100 to 93.
Soldier's Cleaver: Increase weight from 1.5 to 2.0.
Military Cleaver: Increase weight from 1.5 to 2.0. Decrease damage from 35c to 33c.
War Cleaver: Increase price from 640 to 870. Increase weight from 2.8 to 3.8. Decrease speed from 93 to 89.
(The Military Sickle is so much better than the other Rhodok one handers, and thus, needs changing. Also, the sickle should really be in the line with the picks, between the Military Pick and the Morningstar. The Military Cleaver doesn't need to be so much more damaging than the Soldier's Cleaver. The War Cleaver seems to be a cheap Greatsword without a stab, for Rhodoks. Thus it should get a price increase to make it more on par with the Greatsword. And a weight increase along with a speed decrease to make up for its slightly higher damage.)
What's with all of the weight changes? All of these weapon stat suggestions rely on the two "Melee Weapons" gameplay suggestion made in this thread: Collection of Gameplay Suggestions
And before anyone asks, yes, I did record and examine the stats of every melee weapon in warbands, so this should be fairly well thought out. I was bored, so sue me.
Stealth edit: Increased suggested price for hammers.





