Shredzorz said:Go ahead and post suggestions here. I won't bite.
BattleOfValmy said:Shredzorz said:Go ahead and post suggestions here. I won't bite.
Cause I kicked yer teeth out!
Nodscouter said:Seeing as Russia neither gets Spontoons nor Cuirassiers, I think they should get a new class, Streltsy. They would preferably use axes or swords, perhaps pistols or a simple carbine, and would have access to winter clothing like Bear skins and the like. It would be a mainly melee-focused class. I think they would be great fun to play, especially on winter maps.
Landser said:Improving textures furthermore and soldier's equipment, until they are almost exactly to real models:
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This post actually inspired me to go run some tests. Basically, I found that your first point is completely wrong, but the second one is correct.Austupaio said:Shred, I've got a couple of points to bring up.
When you set the accuracy for muskets v. pistols I don't think you considered..
A) Pistol type firearms are hard-coded more accurate than any other type of ranged weapon.
B) The more damage a weapon's projectile does, the less accurate it is.
Assassinator1097 said:I'd prefer that some of the factions' cavalry not be forced to buy Field Hunters and above. That's 800 gold we might not want to spend.
Shredzorz said:This post actually inspired me to go run some tests. Basically, I found that your first point is completely wrong, but the second one is correct.Austupaio said:Shred, I've got a couple of points to bring up.
When you set the accuracy for muskets v. pistols I don't think you considered..
A) Pistol type firearms are hard-coded more accurate than any other type of ranged weapon.
B) The more damage a weapon's projectile does, the less accurate it is.
Here are some screenshots if you don't believe me:
Potsdam Pistol (set as a pistol):
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Potsdam Pistol (set as a musket):
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Model 1728 (with 125 damage):
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Model 1728 (with 1 damage):
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With that said, muskets will be slightly buffed in many different ways in v1.5.
Edit: And after further testing, I've noticed that proficiency doesn't seem to affect firearms at all. Interesting.
Hibiki said:Actually, that is incorrect. Proficiency does greatly affect firearms' accuracy, as does crossbow proficiency. I can post some pictures of my test results at different levels which you should be able to replicate, if you like.
Also, I do agree that muskets are far too accurate long-range. Decreasing shot-speed to something more realistic should help, as should changing ammunition levels to a more realistic value so that people do not have so much leisure in shooting at ridiculous ranges.
Pistols should be made far less accurate, and muskets should be made no more accurate. The shot speed of both should be decreased by a fair amount - especially in the case of pistols.
It's simply far too easy to pick people off at long-range, currently. 4 of five rounds on the Ice-map with the frozen lake, I had a guy snipe me with pistol and carbine from the distance of the longboat, while I was near the cabin. As a musket user, equally insane shots are a common occurrence for me also.