Suggestions/Bug Reports for v1.4

Users who are viewing this thread

Status
Not open for further replies.
BattleOfValmy said:
Shredzorz said:
Go ahead and post suggestions here. I won't bite.

Cause I kicked yer teeth out!
GW255H306.jpg
 
The russian flag is not correct. Russia had a different flag under the Czar, and why is most of the items Austrian? >.<
 
Seeing as Russia neither gets Spontoons nor Cuirassiers, I think they should get a new class, Streltsy. They would preferably use axes or swords, perhaps pistols or a simple carbine, and would have access to winter clothing like Bear skins and the like. It would be a mainly melee-focused class. I think they would be great fun to play, especially on winter maps.
 
Nodscouter said:
Seeing as Russia neither gets Spontoons nor Cuirassiers, I think they should get a new class, Streltsy. They would preferably use axes or swords, perhaps pistols or a simple carbine, and would have access to winter clothing like Bear skins and the like. It would be a mainly melee-focused class. I think they would be great fun to play, especially on winter maps.

+1

Also, please lower bullet speed. A standard musket can fire right across the map. Muskets weren't just short range because they were inaccurate, the balls would fall.
 
I get a dialog saying
Code:
Unable to open file: Modules\AoFIv1.4\Resource\user_interface_b.brf
as the game loads, and it quits.
 
Improving textures furthermore and soldier's equipment, until they are almost exactly to real models:

thru-ages-1.htm


gt-brit02.jpg


france01.jpg


russia01.jpg
 
Landser said:
Improving textures furthermore and soldier's equipment, until they are almost exactly to real models:

thru-ages-1.htm


gt-brit02.jpg


france01.jpg


russia01.jpg

Those pictures look awesome.
 
Shred, I've got a couple of points to bring up.

When you set the accuracy for muskets v. pistols I don't think you considered..

A) Pistol type firearms are hard-coded more accurate than any other type of ranged weapon.

B) The more damage a weapon's projectile does, the less accurate it is.
 
Austupaio said:
Shred, I've got a couple of points to bring up.

When you set the accuracy for muskets v. pistols I don't think you considered..

A) Pistol type firearms are hard-coded more accurate than any other type of ranged weapon.

B) The more damage a weapon's projectile does, the less accurate it is.
This post actually inspired me to go run some tests. Basically, I found that your first point is completely wrong, but the second one is correct.

Here are some screenshots if you don't believe me:

Potsdam Pistol (set as a pistol):
5052554801_8ef8b7c3a6_m.jpg


Potsdam Pistol (set as a musket):
5053174702_6608c84a5d_m.jpg



Model 1728 (with 125 damage):
5052554693_6b1e0b1b94_m.jpg


Model 1728 (with 1 damage):
5053174612_eda8ea14bb_m.jpg



With that said, muskets will be slightly buffed in many different ways in v1.5.

Edit: And after further testing, I've noticed that proficiency doesn't seem to affect firearms at all. Interesting.
 
I might be misremembering the first point, I was remembering Highlander's discussion about that from the 1866 dev forum which was about a year or two ago and for 1.011. :lol:

1.5 sounds like a fun patch, good luck.
 
Assassinator1097 said:
I'd prefer that some of the factions' cavalry not be forced to buy Field Hunters and above. That's 800 gold we might not want to spend.


Right clicking the horse on the inv screen will remove it, and refund those gold.
 
That firearms test is encouraging. Now that the system is understood much more, muskets will get their fair share of utility.

Anyway, for my suggestion... Well, somebody else suggested it in an AoFI game so it's kind of stolen, but it wasn't posted here, so I'll bring it up.

An Indian faction!
 
Shredzorz said:
Austupaio said:
Shred, I've got a couple of points to bring up.

When you set the accuracy for muskets v. pistols I don't think you considered..

A) Pistol type firearms are hard-coded more accurate than any other type of ranged weapon.

B) The more damage a weapon's projectile does, the less accurate it is.
This post actually inspired me to go run some tests. Basically, I found that your first point is completely wrong, but the second one is correct.

Here are some screenshots if you don't believe me:

Potsdam Pistol (set as a pistol):
5052554801_8ef8b7c3a6_m.jpg


Potsdam Pistol (set as a musket):
5053174702_6608c84a5d_m.jpg



Model 1728 (with 125 damage):
5052554693_6b1e0b1b94_m.jpg


Model 1728 (with 1 damage):
5053174612_eda8ea14bb_m.jpg



With that said, muskets will be slightly buffed in many different ways in v1.5.

Edit: And after further testing, I've noticed that proficiency doesn't seem to affect firearms at all. Interesting.


Actually, that is incorrect. Proficiency does greatly affect firearms' accuracy, as does crossbow proficiency. I can post some pictures of my test results at different levels which you should be able to replicate, if you like.

Also, I do agree that muskets are far too accurate long-range. Decreasing shot-speed to something more realistic should help, as should changing ammunition levels to a more realistic value so that people do not have so much leisure in shooting at ridiculous ranges.

Pistols should be made far less accurate, and muskets should be made no more accurate. The shot speed of both should be decreased by a fair amount - especially in the case of pistols.

It's simply far too easy to pick people off at long-range, currently. 4 of five rounds on the Ice-map with the frozen lake, I had a guy snipe me with pistol and carbine from the distance of the longboat, while I was near the cabin. As a musket user, equally insane shots are a common occurrence for me also.
 
Hibiki said:
Actually, that is incorrect. Proficiency does greatly affect firearms' accuracy, as does crossbow proficiency. I can post some pictures of my test results at different levels which you should be able to replicate, if you like.

Also, I do agree that muskets are far too accurate long-range. Decreasing shot-speed to something more realistic should help, as should changing ammunition levels to a more realistic value so that people do not have so much leisure in shooting at ridiculous ranges.

Pistols should be made far less accurate, and muskets should be made no more accurate. The shot speed of both should be decreased by a fair amount - especially in the case of pistols.

It's simply far too easy to pick people off at long-range, currently. 4 of five rounds on the Ice-map with the frozen lake, I had a guy snipe me with pistol and carbine from the distance of the longboat, while I was near the cabin. As a musket user, equally insane shots are a common occurrence for me also.

Why wouldn't you provide pictures in the first place?

And the horrible inaccuracy of muskets at any range is just silly. Muskets up to 100 yards were as accurate as rifles. After 100 yards, then they became horribly inaccurate.

The ranges on the maps in M&B are usually no more than, say, 250 yards across (an estimate).

From what I've played of 1.5, the muskets in all seem a bit more accurate, at their short effective ranges, and i think that's fine.
 
I agree with Hibiki that the current musket accuracy should be kept the same, while pistols should receive a significant accuracy downgrade. I like the current reload speeds though - it keeps the game fast-paced, providing a nice balance between gameplay and realism.
 
Status
Not open for further replies.
Back
Top Bottom