Greetings,
I am greatly enjoying this mod.
Just a few suggestions to put here;
- the pistol sounds are to low, they should be louder.
- the one handed pillow on a stick weapon has far to much blunt damage value, if metal maces have damage in the range of 20ish then weapons made out of inferior material should not be above that
- if a cavalryman is allowed to aim a musket while riding a horse, so should a footman be allowed to move while aiming a musket, I understand that penalties have to be introduced for moving while aiming, but requiring to be completely static does not make any sense
- the amount of arrows in a quiver should be reduced, a lot of eastern quivers had as few as 4-8 arrows, with 10-12 being the usual, perhaps putting it at 18ish would reduce the current number but not hamper archers to much
The weapon damage overhaul has to be done, this mod does the usual with upping the blunt and piercing damage of axes/picks/maces for no reason.
This is something that is irrationally done in nearly every M&B mod, an axe cannot have 35 cutting damage if the usual sword has 25.
You can argue the trauma that axes give you, but understand, war axes had very light heads and damage from them was not as severe as being cut with a sword.
The damage picks can do is, as usual, ludicrous, getting struck by that spike would be as getting stabbed by a knife, it is just a small pointy spike going in, unless it is through your skull or heart, the damage it does will be inferior to that of bladed weapons.
There is a very good reason why basically everyone switched to swords immediately as they became affordable through the ages.
If the current sword damage range is 20-30 then axes should at most be topped at the same values.
Piercing and blunt weapons should be topped at lower than whatever the average for the sword is.