Hi devs, just heard there will be education system in future versions, I appricate that as it makes death/Heir system actually more enjoyable instead of just another design just for realistic
I will make my point clear so it could save your time reading and considering this.
1. For player's clan, ensure new generations be better than older generation for potential
The potential I mean is base Attribute and focus points, atm started character has about 18 base Attribute points and 11 focus points(only for comparation I might be wrong), it makes even player is a sucker at the start, he will be still one of the best people in the game technically speaking, and I love this design.
So for next generation, it would be awesome if they can keep the advantage, as logically speaking player offered much better opportunity than his father can offer. So the problem is just "how better", well personally speaking , 2 more base Attributes and 3 more base focuses is a decent improve, it could be RNG as there are genius and dumbasses in the same familly, just make sure there would be more than 1/2 chances to have a "better" Heir would be good.
2. For AI's clan, ensure there are new generations have stronger Heirs
As long as AI cannot training himself as effective as player, just give random state would be fine, again like player there would be both worse and better Heirs.
3. New system "Valhalla" and "quick start of new game"
It's just like export system of older M&B series, each time a player passed, his state will be saved in a file, to record the hardwork of players. As each passed player at least costed 50+ hours of a player, even player don't use these state anymore it's still kind of a memory and a respect to the time.
Then it's quick start of a new game, that allows you skip character creation and choose a player from "Valhalla" to directly start the game, sounds like "NEW GAME PLUS" right? Actually this feature would also make started character has more reasonable state comparing with his younger brother
PS: Easteregg for "Valhalla", when your reloaded player meet his/her mate in "former" life, the mate will say " I think I had meet you before....." something like that and have higher base chance to be persuaded, it's kinda romantic and touching
1. For player's clan, ensure new generations be better than older generation for potential
The potential I mean is base Attribute and focus points, atm started character has about 18 base Attribute points and 11 focus points(only for comparation I might be wrong), it makes even player is a sucker at the start, he will be still one of the best people in the game technically speaking, and I love this design.
So for next generation, it would be awesome if they can keep the advantage, as logically speaking player offered much better opportunity than his father can offer. So the problem is just "how better", well personally speaking , 2 more base Attributes and 3 more base focuses is a decent improve, it could be RNG as there are genius and dumbasses in the same familly, just make sure there would be more than 1/2 chances to have a "better" Heir would be good.
2. For AI's clan, ensure there are new generations have stronger Heirs
As long as AI cannot training himself as effective as player, just give random state would be fine, again like player there would be both worse and better Heirs.
3. New system "Valhalla" and "quick start of new game"
It's just like export system of older M&B series, each time a player passed, his state will be saved in a file, to record the hardwork of players. As each passed player at least costed 50+ hours of a player, even player don't use these state anymore it's still kind of a memory and a respect to the time.
Then it's quick start of a new game, that allows you skip character creation and choose a player from "Valhalla" to directly start the game, sounds like "NEW GAME PLUS" right? Actually this feature would also make started character has more reasonable state comparing with his younger brother
PS: Easteregg for "Valhalla", when your reloaded player meet his/her mate in "former" life, the mate will say " I think I had meet you before....." something like that and have higher base chance to be persuaded, it's kinda romantic and touching
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