KingBruceLee
Sergeant
Mounts could be consider as normal troops (I saw it in one mod), it's no need for "invisible rider".
KingBruceLee said:Mounts could be consider as normal troops (I saw it in one mod), it's no need for "invisible rider".
Loganltk said:The trouble would occour when the mount is killed but the rider survive, then you have an invisible fireball trhowing dude running across the battlefield. Plus, if the dragon rider target is located behind the dragon it wuld look like it is throwing flames throught is A hole
KingBruceLee said:Don't worry, Geralt
Actually, most orcs are considered barbarians and do get enragedMorrowind Mod Man said:The orc troop tree could be expanded to include barbarian style soldiers as well as another branch for clerics, besides just the female orcs. In DnD Orcs are known to channel their anger outward as barbarian rage or inward as a cleric.
It would add more variety to a full orc army. Not to mention the player won't be the only orc barbarian who enrages.
guspav said:Actually, most orcs are considered barbarians and do get enraged
In the next version clerics of Gruumsh will be also in.
I meant with unique leaders aswell, instead of a band of unholy knights with no leader, there could be someone like Dracor the Immolator (A good example of my inability to come up with good names) who leads are much larger army of unholy Knights.LazySteve said:There are a actually a few unique spawns already present in the game, and I was working on a few new ones before I had to come to a stop about a year and a half ago. Maybe I can still dig up the files somewhere. (though they'd also have to be approved by guspav)
Thesslian said:I've been thinking about the undead troop tree. I've been avoiding playing undead since it seems that the abundance of clerics in the game would get my army nuked by turn undead a lot. So, random idea, but how about having undead priests provide turn protection for the armies they belong to. In d&d mummies are usually high level clerics, so undead priests would be mummies. Say you have 5 tiers for mummy priests to advance through. The first tier they only protect themselves from being turned. Each tier they protect one of your undead troops from being turned. So a tier 5 mummy would prevent the mummy and 4 other members from being blown to bits by a cleric. Mummies have fear aura's as I recall, so you would probably want them to cast terror a lot. So I can have them hang out with the archers and laugh as my enemies are shot in the back running away.
I saw the screen shots for skeleton cavalry. Very cool. By d&d rules skeletons are resistant to piercing and slashing damage. That might be cool to implement, though you would want to make them take extra damage from blunt to balance out. Probably lower their hit points a bit compared to their living counterparts for good measure.
In general I would go for zombie infantry, skeleton cavalry, mummy priests, skeleton archers and shadow wizards. Maybe a flesh golem for kicks.
Kharille said:Just a minor suggestion, but since battlefields are marked, perhaps you can visit battlefields afterwards and recruit troops? Just a suggestion....