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Mounts could be consider as normal troops (I saw it in one mod), it's no need for "invisible rider".
KingBruceLee said:Mounts could be consider as normal troops (I saw it in one mod), it's no need for "invisible rider".
1) Falling off - Dangit I didn't think of that I was thinking for a creative way around the race limit (and to tackle dragons), unless you could code the rider to die on losing his mount, give him a decaying health but a regen while on the dragon (like the unicorn) half of that is already in place at least, the other half would need coding on the troop.Loganltk said:The trouble would occour when the mount is killed but the rider survive, then you have an invisible fireball trhowing dude running across the battlefield. Plus, if the dragon rider target is located behind the dragon it wuld look like it is throwing flames throught is A hole
Actually, most orcs are considered barbarians and do get enragedMorrowind Mod Man said:The orc troop tree could be expanded to include barbarian style soldiers as well as another branch for clerics, besides just the female orcs. In DnD Orcs are known to channel their anger outward as barbarian rage or inward as a cleric.
It would add more variety to a full orc army. Not to mention the player won't be the only orc barbarian who enrages.
I meant with unique leaders aswell, instead of a band of unholy knights with no leader, there could be someone like Dracor the Immolator (A good example of my inability to come up with good names) who leads are much larger army of unholy Knights.LazySteve said:There are a actually a few unique spawns already present in the game, and I was working on a few new ones before I had to come to a stop about a year and a half ago. Maybe I can still dig up the files somewhere. (though they'd also have to be approved by guspav)
I play necro/mage, I can tell you that while I like the idea of giving them effects along the lines of DnD, they don't need it. I used an army of about 50 mummy priests, 50ish mages from the necromancer line and companions to siege and capture the blazing hand temple, in the field I use chaos to stop the blazing hand cav and OP turn rush while everyone sits back hammering them, field is the only issue for the undead against blazing hand and they are all out priests, the priests in the other factions however are easily mowed down/singled out before they engage your undead. I find that they are at a huge disadvantage against priests, but only if you fight the blazing hand before you have a spell like Chaos or at least enough magic power to destroy their priests before they engage your undead... all in all though, I would like to see some of the dnd characteristics being implemented, like the mummy's fear aura... those guys were a pain to kill since as a cleric I could never use any anti-undead ability/spell to kill/wound them no matter what I tried where as in this, second they run into a cleric, it's gameover.Thesslian said:I've been thinking about the undead troop tree. I've been avoiding playing undead since it seems that the abundance of clerics in the game would get my army nuked by turn undead a lot. So, random idea, but how about having undead priests provide turn protection for the armies they belong to. In d&d mummies are usually high level clerics, so undead priests would be mummies. Say you have 5 tiers for mummy priests to advance through. The first tier they only protect themselves from being turned. Each tier they protect one of your undead troops from being turned. So a tier 5 mummy would prevent the mummy and 4 other members from being blown to bits by a cleric. Mummies have fear aura's as I recall, so you would probably want them to cast terror a lot. So I can have them hang out with the archers and laugh as my enemies are shot in the back running away.
I saw the screen shots for skeleton cavalry. Very cool. By d&d rules skeletons are resistant to piercing and slashing damage. That might be cool to implement, though you would want to make them take extra damage from blunt to balance out. Probably lower their hit points a bit compared to their living counterparts for good measure.
In general I would go for zombie infantry, skeleton cavalry, mummy priests, skeleton archers and shadow wizards. Maybe a flesh golem for kicks.
Doesn't really fit in this thread, this one is for new troops and NPCs. However I will add to this...Kharille said:Just a minor suggestion, but since battlefields are marked, perhaps you can visit battlefields afterwards and recruit troops? Just a suggestion....