Greetings,
as I've stated in my topic's subject, I have some suggestions about increasing amount of refuge's features. If it won't be a problem, I'll state, what I propose on that thema.
Currently, the refuge is oriented about its military functions: it serves as loot's warehouse, space for soldiers' garrissoning and military service center (like phisycian, weaponsmith and armorer). But what about economical functions? What about turning it into proper city or perhaps even settling new, smaller refuges around? It'd be nice to have goods market within refuge and organizing some production sites (like farms, mines, lumber camps or some crafting services) just to have some fun with connecting refuge into normal trade network. Also, it'd give some lategame actions within merchant's route.
I'm not demanding, but this improvement'd be nice to see, if implemented.
Thank you for good modification for Warband game,
adriankowaty
Currently, the refuge is oriented about its military functions: it serves as loot's warehouse, space for soldiers' garrissoning and military service center (like phisycian, weaponsmith and armorer). But what about economical functions? What about turning it into proper city or perhaps even settling new, smaller refuges around? It'd be nice to have goods market within refuge and organizing some production sites (like farms, mines, lumber camps or some crafting services) just to have some fun with connecting refuge into normal trade network. Also, it'd give some lategame actions within merchant's route.
I'm not demanding, but this improvement'd be nice to see, if implemented.
Thank you for good modification for Warband game,
adriankowaty

