Have a suggestion considering this topic? Have an idea of how gore should be made? want to improve my hurried suggestions? Feel free to reply. If you are just thinking that the gore should be made better but have no idea how, don't bother.
Dismemberment isn't necessary. All I want is blood that doesn't look like it came from a spray bottle and stays on the ground. The mere idea of a winter terrain covered with bodies and blood gives me a hard on.
...Maybe not. How about something like in Half-Life(the first one)? When you shot someone, a splash of blood just appeared on the wall/floor behind him. This seems to be a pretty easy and working solution to me.
When you swing someone with your sword/axe/whatever, a splash of blood just appears on the grond below him. The size of the splash would rely on how much damage you did. Maybe he could bleed for a few seconds if you hurt him bad, leaving a stain of blood behind him when he moves.
I'm running a little short of the ideas of how blood flying in the air should be made. Someone give me a hand here?
Also, some more death animations would be cool. Death animations that depend on where the killing blow hit. For example, if someone gets a killing blow in the gut, he would hold his stomach for a second, and then fall on his knees -> face.
Nothing fancy on the death animations though. Short dramas a'la Rainbow Six: rogue spear are somewhat silly.
Discuss.
Note: Yes, I'm aware that there has been a thread about this. It seems to be forgotten, and it was pretty retarded one as I recall, so I decided to make a new one.
Dismemberment isn't necessary. All I want is blood that doesn't look like it came from a spray bottle and stays on the ground. The mere idea of a winter terrain covered with bodies and blood gives me a hard on.
...Maybe not. How about something like in Half-Life(the first one)? When you shot someone, a splash of blood just appeared on the wall/floor behind him. This seems to be a pretty easy and working solution to me.
When you swing someone with your sword/axe/whatever, a splash of blood just appears on the grond below him. The size of the splash would rely on how much damage you did. Maybe he could bleed for a few seconds if you hurt him bad, leaving a stain of blood behind him when he moves.
I'm running a little short of the ideas of how blood flying in the air should be made. Someone give me a hand here?
Also, some more death animations would be cool. Death animations that depend on where the killing blow hit. For example, if someone gets a killing blow in the gut, he would hold his stomach for a second, and then fall on his knees -> face.
Nothing fancy on the death animations though. Short dramas a'la Rainbow Six: rogue spear are somewhat silly.
Discuss.
Note: Yes, I'm aware that there has been a thread about this. It seems to be forgotten, and it was pretty retarded one as I recall, so I decided to make a new one.