KingBruceLee said:You're right - most of unmounted native troops are useless now - clerics and mages own every battlefield.
CHIMouttathisplane said:KingBruceLee said:You're right - most of unmounted native troops are useless now - clerics and mages own every battlefield.
Solve it "Floris" style. Don't buff the Rhodok Sergeant and the Vaegir Marksman and the other high tier units. Instead, create an extra tier of units, so they can keep up with all the demons, the wizards, clerics, whatnot.
That is a very good idea.CHIMouttathisplane said:KingBruceLee said:You're right - most of unmounted native troops are useless now - clerics and mages own every battlefield.
Solve it "Floris" style. Don't buff the Rhodok Sergeant and the Vaegir Marksman and the other high tier units. Instead, create an extra tier of units, so they can keep up with all the demons, the wizards, clerics, whatnot.
Yes please!Gerec said:As a tangent, it would be nice if you could incorporate finding some less common spells (customized by named wizards for example) through some quests, such as finding a lost spellbook or something.
Erudaki said:Well I might be the only one who thinks this, but in the field Player mages are not as powerful as some other class combos. Maybe equally so, bot not as powerful. (Example - My archer class can shoot down 25-40 of the enemies soldiers before they reach his troop lines, Wields a magic bow and singing arrows. My knight was a one man army (but he had a touch of magic) and would take out lords armies by hisself with the help of good armor, a nightmare, and white bolt. My pure mage however, with 8 spellcasting and archmage robes, hood, and necrostaff, can toss 4 fireballs to start out. taking out maybe 20 troops tops... then having to wait 80 seconds to cast another one. and being completly useless against any footsoldiers with shields at that point.) During sieges however - I feel like they are unstoppable, as they can sit under the walls and fireball the side of it to kill the defenders. As for NPC troops, i believe that the mages and clerics are well balanced with their strength and price. It would be unpractical to have an army of 100 elite clerics (for elves that would be 9000 deniers a week w/o leadership which is quite costly especialy if you add in some archers or ranged troops.)
On a similar note. I believe the AI lords are getting stomped so hard mostly because their poor ability to train troops. Sure they run around with 150 troops but if you look at their army composure, more then half their troops are T3 and under. While what i am about to propose may be a bad idea, but it will make the AI lords a tad more comparable in strength to the player, is giving them a couple points in training. This should make it so they wont run around with a bunch of basic troops (Tested with companion lords with 3 training skill -- Recruit level troops(t1) i gave them were roughly t3-t4 in a week or two.
That doesn't even make sense. And it makes magic completely useless compared to archery, firearms and crossbows in sieges. Magic is for AoE siege bombing. Taking that away is like taking away the range off polearms.mercav said:Reduce AoE damage on spells during sieges.
DoctorPringles said:Are we sure we're going in the correct direction, as far as balancing mages? I don't believe money is a huge issue right now, as it's ridiculously easy to get capital in this mod. I think, rather, that we should focus on making it take a LOT longer for spellcasting troops to level up to their next tiers. I think we should have the experience requirements doubled or tripled, to make it more difficult to get stronger mages and to make them all the more valuable to find and retain. This should, in my opinion, fix a lot of the balancing issues simply by making mages far less common.
Also, if there's some way to make the Ridas villages give far fewer mages when recruiting, like say a max of 2 when at relation 0, that would help as well. We should *not* be able to get a full army of high-level spellcasters without an insane amount of work. Mages in DnD are just not that common, because it takes years and years of study and practice and even then, many will kill themselves while attempting spells.