Suggestions about Attributes, Attributes should have their own effects

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Lag'ier Barlida

Master Knight
From M&B 1 to Bannerlord, I believe most players felt a loss for character build, that's the Attribute's effect itself, Attribute is an important factor to further different troops back to warband, so here I want to bring the effect of Attribute back, imo all kinds of Attributes should have some effects, suggestions here are just examples, maybe Devs could have better designs.

AGI: Imcrease 1% movespeed and 1% attack speed for for each points.
CON: Increase 2 handling and 2% accuracy for each points.
END: Increase 1 stoic damage and reduce 2% damage for each points.
CUN: Increase 5% exp gaining for each points.
SOC:Increase 1% chance for persuation and reduce 2% wages for each points.
INT:Give 1 focus point for each points.(note: it's not like warband where you get 1 attribute for each upgrade, so imo this effect is just fine)
 
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Absolutely! Levelling up your character is boring now, as it only increases the multiplier for skill levelling. I wonder who got this brilliant idea...
In warband you recieved one extra skill point for each increase in INT. I agree with your suggestion about AGI and SOC, but for CON i´d like an increase in hitpoint. MB Bannerlord needs a fatigue mechanism and END should be connected with how long one can run and fight at full speed and force. CUN and INT should increase the success chances/effects of the corresponding skills. Also, the correlation between attribute and skill level in Warband made sense, a weak (vigorless) character should not be able to train his onehanded skill to 150.
 
Absolutely! Levelling up your character is boring now, as it only increases the multiplier for skill levelling. I wonder who got this brilliant idea...
In warband you recieved one extra skill point for each increase in INT. I agree with your suggestion about AGI and SOC, but for CON i´d like an increase in hitpoint. MB Bannerlord needs a fatigue mechanism and END should be connected with how long one can run and fight at full speed and force. CUN and INT should increase the success chances/effects of the corresponding skills. Also, the correlation between attribute and skill level in Warband made sense, a weak (vigorless) character should not be able to train his onehanded skill to 150.

I was thinking about END giving some hp points, then after a second thought there were already many perks giving extra hps, so just thought about other buffs. Yeah maybe we could just have hps by Attributes like Warband's STR does.
The main propers is to bring back the good design from Warband, some good tradition design! Attributes only being a support to upgrade skills is odd to me as an old player.
I didn't ask them giving OP effects, just being useful itself would be a good improve to game experience, especially consider Attribute points are harder to obtain in bannerlord.
 
From M&B 1 to Bannerlord, I believe most players felt a loss for character build, that's the Attribute's effect itself, Attribute is an important factor to further different troops back to warband, so here I want to bring the effect of Attribute back, imo all kinds of Attributes should have some effects, suggestions here are just examples, maybe Devs could have better designs.

AGI: Imcrease 1% movespeed and 1% attack speed for for each points.
CON: Increase 2 handling and 2% accuracy for each points.
END: Increase 1 stoic damage and reduce 2% damage for each points.
CUN: Increase 5% exp gaining for each points.
SOC:Increase 1% chance for persuation and reduce 2% wages for each points.
INT:Give 1 focus point for each points.(note: it's not like warband where you get 1 attribute for each upgrade, so imo this effect is just fine)

+1
 
Well thing is since you get also passives inside those it can be a little bit to overpowered when you mix them.
As if you get ex more speed bonus up to 10% flat on an 10 then bring in athletics you are going to run as fast as an horse in the end and were not talking sumpter horse standards :wink:
But im also for that statement that you feel a bit of an loss of the characterization feels inside the system itself. But here i feel its more of an Perk issue though since many are spread out all over the place and dont make sense.

However i love the setup your making since it feels more like an RPG setup and could be implemented but then they need to tone down in the passive bonus in the individual skill sets...One handed weapons, Athletics etc....
 
+1!!!

Well thing is since you get also passives inside those it can be a little bit to overpowered when you mix them.

And agree with this!
The stats should add something not touched by the perks/culture bonuses.
Or at least not stackable. The stat-bonus should probably apply before perk-bonuses.
 
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