[Suggestion] Wounds and health drainage

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When a cutting weapon has dealt you damage you should not recieve all that damage at once. It would be more realistic for the health meter to slowly lessen in addition to the initial strike damage.

This would add a whole new aspect to combat tactics.

The question is how it can be balanced ? Tough maybe. Khergits would get even more strategically viable
 
Realistic? Yes. Playable? NO.
I mean c'mon, you're as good as dead just because some dude shot you in the leg in the beginning of the round.
 
Sir Pwn-A-Lot 说:
Realistic? Yes. Playable? NO.
I mean c'mon, you're as good as dead just because some dude shot you in the leg in the beginning of the round.

I do not think that was what he meant :wink: He said nothing about weapons doing more damage. The damage should just be split up, some of it as you get hit, the rest of it in the following seconds.
 
And what would that accomplish other than making combat ever so slightly slower? No thanks.
 
Demenator 说:
Sir Pwn-A-Lot 说:
Realistic? Yes. Playable? NO.
I mean c'mon, you're as good as dead just because some dude shot you in the leg in the beginning of the round.

I do not think that was what he meant :wink: He said nothing about weapons doing more damage. The damage should just be split up, some of it as you get hit, the rest of it in the following seconds.
Oh, my bad. Looks like I need to read first post before posting next time =D
But still I'm not into this idea much.
 
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