Suggestion: World Tension

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sniparsexe

Knight at Arms
To prevent kingdoms declare war at everyone I suggest adding a world tension system, like in HOI4 and Shogun 2. So basically every war adds some points to World Tension. There will be a symbol and a percentage in the bottom left corner, there should be a bar that shows world tension more detailed in the politics tabs.

So basically, you declared war at a kingdom, this will add %1-2 to World Tension, then you made peace with that kingdom. Now if you immediately declare war at a kingdom this will add %5 or more to World Tension and maybe even more if you declare war at the kingdom you just made peace. In that world tension tab, you will see which kingdom added how much world tension, like in the photo below. More you add to world tension more people will hate your kingdom, kingdoms will stop trading with you, your relations will reduce, etc.
THFoB.png

(maybe you can't see it, it says World Tension and Vlandia: +42, Battania: +15 Khuzait: +8 so basically World Tension is %65 in this photo so everyone hates Vlandia and probably stopped trading with Vlandia,)


So, what will happen when World Tension reaches %100, first of all, an alert about world tension will appear, all trades with other kingdoms will stop within 5 days, tournaments will stop, kingdoms will declare war at every kingdom, basically everyone will fight.
RWegT.png

(it says bruhbruh but there will be a message, I just couldn't think anything to write)


So, how will you open war without adding points or adding fewer points to world tension? I suggest adding a Casus Belli system, to trigger casus bellis there should be random events like border incidents, caravan incidents, agents, etc.

I know these photos look like sh*t but I'm not that good in photoshop so yeah

What do you think about World Tension?

Too complicated for new players? Just make this optional like character deaths!
BTW I used Mordred font for texts. and I couldn't think anything to write in the second photo so I just wrote bruhbruhbruh
 
Oh and also, English isn't my primary language so if there isn't a part you couldn't understand let me know
 
Very,interesting,but don't do Shogun 2 system.Shogun 2 is prehaps the best TW game,but realm divide can burn in fire.If they do that system,one faction could take over half of the map and nobody would bait an eye,but if you took 1/4 of map,everybody would unite and turn on you like vultures.
 
Very,interesting,but don't do Shogun 2 system.Shogun 2 is prehaps the best TW game,but realm divide can burn in fire.If they do that system,one faction could take over half of the map and nobody would bait an eye,but if you took 1/4 of map,everybody would unite and turn on you like vultures.
Thank you, yeah I also hate realm divide but I think it can work in Bannerlord, and in Shogun 2 every kingdom declares war at you, in this system everyone declares war at everyone.
 
More you add to world tension more people will hate your kingdom, kingdoms will stop trading with you, your relations will reduce, etc.

Isn't this basically like infamy?
In terms of world tension, I like the idea, especially CB's, which I think Bannerlord desperately needs. But I think there should be something to counteract world tension. Maybe like joint building projects, treaties, etc.
 
I see absolutely no reason for such a system to exist.
Why? I think a system like this is fundamental, declaring war on bannerlord is like child fights, they declare war, make peace then declare war again. It just makes 0 sense. Declaring war is a big thing, it should effect the whole world.
 
Thank you, yeah I also hate realm divide but I think it can work in Bannerlord, and in Shogun 2 every kingdom declares war at you, in this system everyone declares war at everyone.
Yes,a free for all or maybe some unification between 2 factions,but not all aimed at the player.
 
I personally think alliances would prevent wars. As a small kingdom, I desperately need a big brother.

As to world tensions, I would prefer a rumour-monger agent, to spread discontent.
 
Great now Derthert can plunge everyone into total war.
That's an interesting mechanic and we need a more interesting cause for wars then ........ whatever is supposed to be going on in BL atm.... "I can feel they have slightly less men then us, to battle!". I think whatever they add though, getting the AI to behave in a appropriate way will be the challenge for TW.
Like I alluded, if the AI isn't made to not want to cause this..... it will cause it!
 
Why? I think a system like this is fundamental, declaring war on bannerlord is like child fights, they declare war, make peace then declare war again. It just makes 0 sense. Declaring war is a big thing, it should effect the whole world.
This is where you're wrong. Back in the day war declarations weren't nearly as much of a big deal. There's no reason why Bannerlord should operate under the ideals of present-day politics.
Also, there's the fact that the system you suggest is completely arbitrary. You add a value that arbitrarily tells kingdoms what they can and cannot do, regardless of all other factors.

What should be done instead would be an in-depth system that evaluates whether a kingdom is able to start a war and win it, evaluate potential losses and gains and then make a decision.
What this game needs is more depth, not arbitrary systems that only fix the surface of the problem, instead of fixing the heart of the issue.
 
This is where you're wrong. Back in the day war declarations weren't nearly as much of a big deal. There's no reason why Bannerlord should operate under the ideals of present-day politics.
Also, there's the fact that the system you suggest is completely arbitrary. You add a value that arbitrarily tells kingdoms what they can and cannot do, regardless of all other factors.

What should be done instead would be an in-depth system that evaluates whether a kingdom is able to start a war and win it, evaluate potential losses and gains and then make a decision.
What this game needs is more depth, not arbitrary systems that only fix the surface of the problem, instead of fixing the heart of the issue.
Welp that entirely depends on the date, I'd say bannerlord's date equals to 15th century in our history, in 15th-century people started realizing war is a bad thing, it was still common but among the feudal nobles, war between different kingdoms was a big deal.

Yes it says what they can and cannot do, about other factors, actually no, if you are talking about
maybe you can't see it, it says World Tension and Vlandia: +42, Battania: +15 Khuzait: +8 so basically World Tension is %65 in this photo so everyone hates Vlandia and probably stopped trading with Vlandia,)
this part, everyone hates Vlandia but they don't have to declare war or stop trading, if they are weak they probably won't declare war or stop trading, instead this system gives an opportunity to weak kingdoms to regain their power while the others fighting.

If you are talking about %100, I wrote numbers very high, there should counteracts that lower world tension during peacetime so basically world tension won't reach %100 in 5 hrs. Since reaching %100 is very hard its penalties should be very cruel.

What should be done instead would be an in-depth system that evaluates whether a kingdom is able to start a war and win it, evaluate potential losses and gains and then make a decision.
Can't we just add this to the system I suggest?
What this game needs is more depth, not arbitrary systems that only fix the surface of the problem, instead of fixing the heart of the issue.
I'd say the system I suggest will completely fix the heart of the issue, kingdoms will stop declaring war randomly, and if we add a system like you said, "whether a kingdom is able to start a war and win it, evaluate potential losses and gains and then make a decision" my system would work much better.
 
Welp that entirely depends on the date, I'd say bannerlord's date equals to 15th century in our history, in 15th-century people started realizing war is a bad thing, it was still common but among the feudal nobles, war between different kingdoms was a big deal.
You're off by about 5 centuries then. I'm actually quite impressed how far off you got. Obviously, it's not a very close inspiration, as there's plenty of anachronism, but Bannerlord is loosely based on the 10th century. Though when you consider all the equipment you find in it, you'd probably go as early as 1th century and as late as about 13th. Definitely not 15th though.
 
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