EdwardWellcraft
Sergeant Knight

So does anyone else think the whole weapon and armor system really needs an overhaul? I did some searching and also looked in the suggestion thread stickied at the top and didn't see anything about this, but I'm sure it's been discussed in passing. At any rate here are my points.
1. Weapons need to do more base damage: Basically weapons should be calibrated against the naked human body first. All weapons should be killing in one hit to the naked head 99.9% of the time, and should be killing in 1 hit to the naked torso like 95% of the time. A majority of the time, at any rate. I should not have to hit someone multiple times with a hand axe to bring them down. Keep in mind that no, getting stabed with a sword once or hit with an axe once might not actually KILL you in one hit, but it will be removing you from combat. Unless you want to start showing crippling and slowly bleeding to death in agony than we need to use the point at which somone becomes incapable of combat as when they should be killed in game.
2. Armor needs to protect more: This entirely depends upon the weapon and armor, of course. But for the most obvious example a short sword cutting at someone in the a mail hauberk should be doing almost no damage, or no damage at all. H
3. More differentiation between attack types: Cut, pierce, and blunt damage need tweaking in their armor penetration bonuses. Cutting should be doing very little against maille, and should also be significantly hampered by the good "soft" armors. Piercing and blunt, however, should be very effective against these armors, almost ignoring them in some cases, such as with the picks and morning star, and 2-handed weapons would also deal out more damage to armored foes so that someone with a great axe with "cutting" damage would still be capable of dealing tremendous damage to someone in maille.
I think all in all these kinds of changes would add some significant variation to the different weapons and armors. It would buff both the armor, which is not particularly useful(though it's gotten more useful lately) and some of the mostly unused weapons, like the military pick and morning star. It would also make the thrusting of swords more useful and common. Finally it would work towards balancing out 2-handed and 1-handed weapons in a fairly realistic way, as single handed weapons, besides a few key weapons, would have significantly less armor penetrating ability than 2-handers.
1. Weapons need to do more base damage: Basically weapons should be calibrated against the naked human body first. All weapons should be killing in one hit to the naked head 99.9% of the time, and should be killing in 1 hit to the naked torso like 95% of the time. A majority of the time, at any rate. I should not have to hit someone multiple times with a hand axe to bring them down. Keep in mind that no, getting stabed with a sword once or hit with an axe once might not actually KILL you in one hit, but it will be removing you from combat. Unless you want to start showing crippling and slowly bleeding to death in agony than we need to use the point at which somone becomes incapable of combat as when they should be killed in game.
2. Armor needs to protect more: This entirely depends upon the weapon and armor, of course. But for the most obvious example a short sword cutting at someone in the a mail hauberk should be doing almost no damage, or no damage at all. H
3. More differentiation between attack types: Cut, pierce, and blunt damage need tweaking in their armor penetration bonuses. Cutting should be doing very little against maille, and should also be significantly hampered by the good "soft" armors. Piercing and blunt, however, should be very effective against these armors, almost ignoring them in some cases, such as with the picks and morning star, and 2-handed weapons would also deal out more damage to armored foes so that someone with a great axe with "cutting" damage would still be capable of dealing tremendous damage to someone in maille.
I think all in all these kinds of changes would add some significant variation to the different weapons and armors. It would buff both the armor, which is not particularly useful(though it's gotten more useful lately) and some of the mostly unused weapons, like the military pick and morning star. It would also make the thrusting of swords more useful and common. Finally it would work towards balancing out 2-handed and 1-handed weapons in a fairly realistic way, as single handed weapons, besides a few key weapons, would have significantly less armor penetrating ability than 2-handers.






