[Suggestion] variable spawn times in deathmatch

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This idea came about in relation to the discussion in this thread (http://forums.taleworlds.com/index.php/topic,82824.0.html) 

Wild Bill Kelso 说:
Other Idea-

Instead of putting a cap on cavalry, maybe there should be a different spawn time for different classes.  Make spawn times longer or shorter.  Or perhaps they could change spawn times in relation to your K/D ratio?  If you have a high K/D ratio you take longer to spawn, lower K/D means quicker spawns?

Should there be some sort of alternating spawn time?  This could be related either to class type - archer - infantry - cavalry or  as in the quote to a players K/D ratio.  If it is related to class type, which classes would be better to spawn slower than others?  Also, how much of a lag should later spawns be in comparison to earlier spawns? 

Any comments (civil please) or thoughts?

(I searched but did not find anything like this topic)
 
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