Wild Bill Kelso
Knight

This idea came about in relation to the discussion in this thread (http://forums.taleworlds.com/index.php/topic,82824.0.html)
Should there be some sort of alternating spawn time? This could be related either to class type - archer - infantry - cavalry or as in the quote to a players K/D ratio. If it is related to class type, which classes would be better to spawn slower than others? Also, how much of a lag should later spawns be in comparison to earlier spawns?
Any comments (civil please) or thoughts?
(I searched but did not find anything like this topic)
Wild Bill Kelso 说:Other Idea-
Instead of putting a cap on cavalry, maybe there should be a different spawn time for different classes. Make spawn times longer or shorter. Or perhaps they could change spawn times in relation to your K/D ratio? If you have a high K/D ratio you take longer to spawn, lower K/D means quicker spawns?
Should there be some sort of alternating spawn time? This could be related either to class type - archer - infantry - cavalry or as in the quote to a players K/D ratio. If it is related to class type, which classes would be better to spawn slower than others? Also, how much of a lag should later spawns be in comparison to earlier spawns?
Any comments (civil please) or thoughts?
(I searched but did not find anything like this topic)