TrierarchGorky
Recruit
It only says 'before set out for a life of adventure'. In my opinion "life of adventure" means an actual game after character creation. A couple of years before returning to family doesn't really sound like "life of adventure", and the character certainly at some point returns back to family, which is clear in flavor text at last choice.By the game's logic it makes sense for the character to know all formations from the very beginning though, since no matter what start you take, there is a 10 years gap between the last two options during which they were an adventurer. As such, they already picked up everything they'd ever need to know about basic formations. Whether or not their soldiers are adapt at using them is another story though.
Yes the character at some point goes through some obligatory military training which i overlooked, but it is just "some" training, does not 100% guarantee that character now knows ALL the formations and how to employ them in battle. A single troop rarely thinks or understands tactics in battle, nor he is supposed to.
By the way it is nice little idea that starting formations are based on which option was picked in military training. This will allow for some diversity in early game, for example "rode with scouts" option will unlock cavalry formations so it would be more viable to use cavalry.
By the same degree they are FORCED to pick backgrounds so they have skills in trading, charm, weapon skills, etc.This just means that you'd force people into taking backgrounds they may not want to take
"Oh no i can't win 1v1 against this ELITE VLANDIAN SERGEANT in 1st day of the game tournament with 0 one handed, REEEE IM FORCED TO PICK A BACKGROUND"
Though they might not unlock certain abilities, they still make character much stronger.
Just your opinion.just so they can have something they should by all means have from the very beginning of the game.
No but it might give some insight.Seeing lords deploy formations for over ten years however should contribute to becoming a tactical genius in some way.
Vague term 'fun' is not really helpful in discussion. Why do you even need formations in the early game? 99% of the battles are 0->F1->F3. This is also the way how a big percentage of players play all the battles in the game, judging by streams, forums and reddit. So there is no forcing in picking backgrounds for them.You'd have to fight those battles without most of the formations according to your proposal, and that just isn't very fun to me. And it's not really that I have autoresolving battles, but rather that I hate not having a real choice there.
Tactics already levels up quite decently just in regular battles, so when you start needing at least basic formations you would probably have them unlocked.
It doesn't have to be consistent with itself or consistent with real world. It only has to be consistent with other skills in the game and how they are trained.Training this skill would be impossible in your proposal, well at least if it was consistent. Since it isn't, training them actually seems to be possible.
We don't know if current system with its values is designed to be that grindy and if it will receive an overhaul and how it will look after supposed overhaul. So let's keep the discussion of its faults from this thread altogether. It's about different things. We cannot be 100% or 50% or any % sure how it is gonna be on release. This is just useless speculation warped to suit your arguments.It would however be just another factor of pointless grind that neither makes a lot of sense in game, nor is really needed at this point. We already have enough grind to go through as it is.
Nice try to twist my words but i still gonna answer.So, your objective is to take away control over their character and their army from the player ? Hard pass.
To the same degree that levelling one handed takes away the ability of player to quickly react in battle. No matter how good at the game you are, if your character has 0 levels in any skill whatsoever, be it tactics or one handed, he shouldn't be able to beat a MUCH BETTER trained opponent in corresponding skill. It kinda works with combat skills, like how after successful block your opponent just follows so fast that you cant make an answer blow. It should be the same with tactics.