Pretty much thread title (also I'm sure something similar has been suggested at some point, but I thought I'd put my spin on the idea).
Honestly, numerous years in the making and this idea wasn't though of to be of interest for Bannerlord? Especially when there's so much interesting background story/lore to tell? This would've been the perfect opportunity.
- How about an abandoned ruined Imperial fort in Battanian lands (talked about in the already existing in-game lore), inhabited by some stronger-than-usual bandits, once defeated rewarding the player with some unique equipment?
- How about a Nord raider camp on the northern coast of Sturgia, where you can sell prisoners for a much higher price than usual, or decide to wipe out the Nord raiders and be rewarded with a massive reputation boost with nearby Sturgian settlements and some unique Nord gear?
- How about a Jawwal trading post in the southernmost parts of the Aserai deserts, which offers some unique equipment/trade goods for sale for very high prices not found anywhere else?
- How about the abandoned ruins of an Imperial town being used as a base of operations for a large number of Imperial deserters. Providing you with trade opportunities aswell as a source of recruitment of Imperial recruits, or a large encounter allowing you access to their equipment and loot?
And so much more.
There are so many things you can just make up out of thin air because this is a historically inspired fictional universe, and make it good, interesting and fun for us to engage with, it would make the campaign map of Calradia feel more alive and make it much more interesting.
It would also offer a sense of direction for more experienced players when creating a new game, if they've figured out how to deal with said encounters early on, instead of the usual tournament-hunting and betting all your denars.
Honestly, numerous years in the making and this idea wasn't though of to be of interest for Bannerlord? Especially when there's so much interesting background story/lore to tell? This would've been the perfect opportunity.
- How about an abandoned ruined Imperial fort in Battanian lands (talked about in the already existing in-game lore), inhabited by some stronger-than-usual bandits, once defeated rewarding the player with some unique equipment?
- How about a Nord raider camp on the northern coast of Sturgia, where you can sell prisoners for a much higher price than usual, or decide to wipe out the Nord raiders and be rewarded with a massive reputation boost with nearby Sturgian settlements and some unique Nord gear?
- How about a Jawwal trading post in the southernmost parts of the Aserai deserts, which offers some unique equipment/trade goods for sale for very high prices not found anywhere else?
- How about the abandoned ruins of an Imperial town being used as a base of operations for a large number of Imperial deserters. Providing you with trade opportunities aswell as a source of recruitment of Imperial recruits, or a large encounter allowing you access to their equipment and loot?
And so much more.
There are so many things you can just make up out of thin air because this is a historically inspired fictional universe, and make it good, interesting and fun for us to engage with, it would make the campaign map of Calradia feel more alive and make it much more interesting.
It would also offer a sense of direction for more experienced players when creating a new game, if they've figured out how to deal with said encounters early on, instead of the usual tournament-hunting and betting all your denars.
Last edited: