suggestion to incoperate a relation between smithing and trading

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I currently have a campaign focused on smithing because i wanted to explore this feature. the result is i function as a charcoal burner where i buy hardwood and sell charcoal for a gain. This logically suggests to me i would get experience in trading because its how most artisans work and it doesnt make the most sense to be a level 125 smith with no knowledge of trading.
So my suggestion is to link the profits calculation between smelting, smithing and refining stages in some way or another, to reward players for making a profit.
Kind Regards
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