obolus
Sergeant at Arms

everybody agrees warhorses are useless, nobody can agree how to solve that. i've made one suggestion about this already, i'll come up with more complex suggestion now to be discussed.
most people just say buff warhorse and leave other horses as they are. i don't think this will change anything since stubborn horses are still very usable and if they are faster, they will still prevail over warhorses - so i say buff warhorse/charger and debuff other horses in this way
1 - add ability for warhorses/chargers that while couching at low speed, you have still shield up
to give them some way how to fight xbowmen, archers. also this would support couching as it appears only seldom in the game (usually for kill from the back) its very easy to hit rider with xbow while he is charging at you. i think warhorse/charger as a "stable platform" could have this benefit. at low speed i think you are able to control the horse by legs, still have shield up and couched lance. warhorses/chargers can even now couch in low speed, but this lonely benefit is not worth for choosing warhorse over some cheap horse. giving them shield up ability is good option.
2 - add that cool ability for chargers/warhorses that they can kick those in front of them (when pressed space at minimum speed)
sbdy mentioned it here, i think its great idea. it would be great fun, would add cool feature for warhorses that everybody agrees they need some. also in reality warhorses were behaving like that
3 - add trample damage for chargers when you ride over sbdy
special feature just for chargers to make them count over warhorses.
4 - more armor for warhorses/chargers or make that armor count
its obvious why, i think sooner or later this will be implemented in the game. i'm quite sure. i think armor should be for warhorse and especially for charger usefull against missiles. that was in fact the main reason why armored horses appeared (to counter mass groups of archers that could bring down unarmored horses before cavalry reached them)
5 - debuff lowcost horses - they should loose abilities to maneuver, speed and jump if they are low on health
this debuff would affect stubborn horse (below 70 percents of hp)
this debuff would affect steppe horse and courser (below 50 percents of hp)
hunter could stay about the same (no degeneration) same for warhorse/charger
i'm not saying how much speed, maneuver loss would appear or when horse shouldn't be able to jump, it would have to be tweaked over time. this idea is meant against those heads up against archers charges with lowcost horses that still appear.
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what i am trying to achieve?
- first of all bigger differences between the horses types - now there are only very few differences. i like variety.
- lowcost horses are now working as the only cavalry, they shouldn't be used for heads up charges even against archers as they are used now (thats the debuff idea after losing hp for them)
- i dont want to limit their (courser, steppe, stubborn) surprise attacks, i wouldn't even make warhorses or chargers faster for this reason - speed should be dominant feature for coursers and steppe horses
- the fine tuning of the horses after implementing this would be only by HP/ARMOR/PRICE adjustment
i believe that if horses would work this way, we could see the difference between horses as we don't see them now. lowcost horses would still be fast and usable for surprise attacks, for distraction of troops etc. but they'd have to still beware of archers more than they have to now.
on the other hand warhorses/chargers would get some cool boosts (shield up while couching at low speed, kicking, trampling) so against infantry they'd rock more than the normal horses now.
i believe this is not debuffing any class - it just gives better options for those who are able to afford a good horse and worse options for those, who want to ROCK ON STUBBORN horse like Kevlar.
(p.s. i promise this is my last suggestion about horses)
most people just say buff warhorse and leave other horses as they are. i don't think this will change anything since stubborn horses are still very usable and if they are faster, they will still prevail over warhorses - so i say buff warhorse/charger and debuff other horses in this way
1 - add ability for warhorses/chargers that while couching at low speed, you have still shield up
to give them some way how to fight xbowmen, archers. also this would support couching as it appears only seldom in the game (usually for kill from the back) its very easy to hit rider with xbow while he is charging at you. i think warhorse/charger as a "stable platform" could have this benefit. at low speed i think you are able to control the horse by legs, still have shield up and couched lance. warhorses/chargers can even now couch in low speed, but this lonely benefit is not worth for choosing warhorse over some cheap horse. giving them shield up ability is good option.
2 - add that cool ability for chargers/warhorses that they can kick those in front of them (when pressed space at minimum speed)
sbdy mentioned it here, i think its great idea. it would be great fun, would add cool feature for warhorses that everybody agrees they need some. also in reality warhorses were behaving like that
3 - add trample damage for chargers when you ride over sbdy
special feature just for chargers to make them count over warhorses.
4 - more armor for warhorses/chargers or make that armor count
its obvious why, i think sooner or later this will be implemented in the game. i'm quite sure. i think armor should be for warhorse and especially for charger usefull against missiles. that was in fact the main reason why armored horses appeared (to counter mass groups of archers that could bring down unarmored horses before cavalry reached them)
5 - debuff lowcost horses - they should loose abilities to maneuver, speed and jump if they are low on health
this debuff would affect stubborn horse (below 70 percents of hp)
this debuff would affect steppe horse and courser (below 50 percents of hp)
hunter could stay about the same (no degeneration) same for warhorse/charger
i'm not saying how much speed, maneuver loss would appear or when horse shouldn't be able to jump, it would have to be tweaked over time. this idea is meant against those heads up against archers charges with lowcost horses that still appear.
-------------------------------------------------------------------------------------
what i am trying to achieve?
- first of all bigger differences between the horses types - now there are only very few differences. i like variety.
- lowcost horses are now working as the only cavalry, they shouldn't be used for heads up charges even against archers as they are used now (thats the debuff idea after losing hp for them)
- i dont want to limit their (courser, steppe, stubborn) surprise attacks, i wouldn't even make warhorses or chargers faster for this reason - speed should be dominant feature for coursers and steppe horses
- the fine tuning of the horses after implementing this would be only by HP/ARMOR/PRICE adjustment
i believe that if horses would work this way, we could see the difference between horses as we don't see them now. lowcost horses would still be fast and usable for surprise attacks, for distraction of troops etc. but they'd have to still beware of archers more than they have to now.
on the other hand warhorses/chargers would get some cool boosts (shield up while couching at low speed, kicking, trampling) so against infantry they'd rock more than the normal horses now.
i believe this is not debuffing any class - it just gives better options for those who are able to afford a good horse and worse options for those, who want to ROCK ON STUBBORN horse like Kevlar.
(p.s. i promise this is my last suggestion about horses)






