[Suggestion] Small change to siege spawn system.

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looy

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Hey, long time no see.

Anyway I've just got back into Mount and Blade, NW in particular, and I'm enjoying it so far. However in my opinion it has one flaw that doesn't really need to be there: there is no "proper" mode without limited lives.

Many players such as myself hate waiting to respawn, I'm okay with up to a minute or two. But if I die at the start of what is likely to be a 10 minute round of battle twice in a row I'll just quit and go to a TDM server to relieve the stress. I can't believe I'm the only one that feels this way. Don't get me wrong, I'm not some dribbling moron that just wants a constant battle. I just don't want to be punished for what was likely a totally random event.

I try to play mostly siege because of this, but the damn limited lives system gets in my way again. All the team oriented actions such as exposing yourself to enemy fire to push a ladder off the walls are riskier than the selfish actions such as camping back and letting your team get over run. In every siege round I've lost the same 20% of the team is left at the end, the rest of us have to wait for them.

So what I basically would like to see is a more dynamic respawn system for siege mode.
In a nutshell:
  • Both teams have unlimited lives.
  • Attackers have a fixed spawn rate, like now.
  • Defenders have a dynamic spawn rate. They start at the 30 second time they have now.
  • Every time a defender dies, the spawn time goes up for the entire team. The more players on the team, the less a single death effects the spawn rate.
  • The spawn time can go up to a max of 2 minutes. It decays back down to 30 seconds over time.

Essentially the more frequently defenders are dying, the slower their respawn. They can still recover and get their spawn time down a bit by dying less. There is still an incentive to not die like a moron, but "cowardly" behaviour isn't particularly rewarded. Basically if you sacrifice yourself for the team and save a few team mates, you will have a shorter spawn time than if you run off and let them all die then get shot in the back trying to save yourself. I think with proper tweaking this system would achieve the same result as the limited lives system, but it would be more "fair".

So... Good Idea? Bad Idea?
 
I'm not sure everyone would see that it would be better for the spawnrate if they push that ladder away, or fill that breach, instead of camping behind the wall. I think there is a chance (maybe it doesn't happen, but you'll never know) that this encourages camping.
Plus, if this were added to the siege mode, it would likely break the siege events, as lines of at least 15 men tend to die as a whole, increasing the spawn time enormously.
So I'm not sure this would be a good idea.
 
a very interesting suggestion, siege at the moment is extremely unbalanced and defenders rarely win a round and almost never a map. This is due to the fact that they have limited respawns so the attackers simply have to charge blindly and try to get kills then in the last few minutes the fort is usually left almost undefended.

Your idea is a good one i think but it sounds like it would be very hard to implement i would favour the settings we use on ZHG were the attackers have a 2-5 second respawn time and the defenders get 30-45 seconds. Although for that to work most siege maps on NW would need balancing.
 
Maroon 说:
I'm not sure everyone would see that it would be better for the spawnrate if they push that ladder away, or fill that breach, instead of camping behind the wall. I think there is a chance (maybe it doesn't happen, but you'll never know) that this encourages camping.
Plus, if this were added to the siege mode, it would likely break the siege events, as lines of at least 15 men tend to die as a whole, increasing the spawn time enormously.
So I'm not sure this would be a good idea.

How big of a problem mass deaths are depends on the implementation, there's a few variables to play with: Min/Max Spawn Rate, Rate of Increase, Rate of Decrease. It'd probably be best to have a diminishing returns system on the amount of spawn time you get per death, just so it's actually possible to get the time back down.
 
Please post this suggestion and following comments in the suggestion thread please, Locked
 
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