[Suggestion] Shove for fighting multiple opponents

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looy

Sergeant
I suggested this before Kick was implemented, so it may seem pointless now.

I feel like it's currently too difficult to fight enemies in 1 v 2+ melee situations. Obviously sticking together in a group should give you an advantage, but currently it feels like unless a larger group comes at you in single file (or they just suck) you will lose versus superior numbers. The attacks come so quickly that even if you are skilled enough to block every incoming attack or are using a shield you will be lucky to get a single counter in.

I suggest a shove ability, with a separate key bind (V would fit nicely) that doesn't use directional attacks. You would hold your weapon flat, like when you crush garlic with a kitchen knife and shove opponents away, or just shove with your shield (weapons have no affect on shove behaviour, its just aesthetic). The shove attack would be slightly faster than a regular slice but would throw you of balance slightly, increasing the delay for your next attack (blocking is un-affected), the shove would be short-ranged and missing with a shove would have the same inertia penalty as other weapons. The shove would knock an opponent back by a couple of feet, it would also interrupt any attack they were chambering while not having any affect on blocking (otherwise you could shove a guy to break his block while your buddy stabs him).

The main purpose of the shove is to allow you to have a bit more of a chance in 1 v 2 or 1 v 3 fights (any higher and your dead anyway). You can knock one enemy away, giving you a couple of seconds to fight the other(s) on more even terms. For example you get attacked by two enemies at absolute point blank range, one with a shield and one with a 2hander, you guess the 2handed guy is easier to beat so you block a few attacks and see an opening, then shove the shielded enemy away. Turns out the 2handed guy was pretty crap, so you kill him in one swipe before his teammate can get back to save him, then you continue the 1 v 1 fight on pretty even terms.

Shoving would be useless in a 1 v 1 fight. The short range and inertia penalty mean that trying to shove someone in a 1 v 1 would allow them to just backpedal and swing at you, the attack delay immediately after shoving also means that your opponent gets one free swing at you where you definitely won't retaliate. You could possibly abuse shove by staying in an area with a ledge or ladder to fall off and simply shoving people off as they come to get you (like the roof on village, the one with the walk way leading to it) but your opponents could just step back and kill you with their longer reach.

Summary
  • Shoving is a fast, unblockable attack that does no damage but knocks enemies back a few feet.
  • Shoving has a short range (arms length) and is affected by the same inertia penalty for misses as weapons.
  • Shoving will interrupt attacks but not blocks (blocking still has no affect, it's just not interrupted).
  • After shoving, the shover has a delay before making his next attack, allowing his opponent to take the offensive.
  • You can shove with any weapon, even bows, the difference is purely aesthetic though.
  • Shoving should have no advantage in a 1v1 fight.
  • When fighting 1v2+ shoving has the advantage of removing one enemy for a brief period of time while you try and dispatch the other(s).
What do you think? If you spot an issue I'll try and come up with a solution. I still think greater numbers should win most of the time, just not all time.
 
Anything that gives players a distance control tool is +1 by me.

I'm a fan of the Jedi Knight activation method though (press forward+jump while touching someone).  No need for extra keys, only hits a single target, and if you miss, you're off-balance in the air (which is good in M&B since your model turn rate is capped mid-air).
 
I fight mulitple opponents all the time infact i go looking for afight like this. Wether it be 2-4 players often all diffrent trooptypes.
With enough practice you will learn how arrogant people get in this situation as they throw them selves at you, the manuverment is fun
do a quick 180 to doge a horse and throw a javelin in his back ect.

I really don't need another feature to help me do this. Just be fast and precise.
 
I like this, but like test, I would like a more natural key binding. I would suggest clicking both mouse buttons simultaneously.

note: a shove would also be useful in 1 vs 1 in order the keep range.

I once suggested that a shove could temporarily knock someone's shield down (for maybe 1 sec) but still allow him to attack. Remember that against someone with a shield, you're shoving their shield and not the actual person.

I will go ahead and add a link to this topic in my signature.
 
I suggest shove would be a sort of a non damaging attack that can hit more than 1 player, resulting in the same animation that happens when you get hit by a weapon. A slight stun without damage.

Lets say you got 2 guys on you and pinned in a corner, you can choose to attack which is risky against 2 opponents, but you could instead shove them to make em "get hit" without taking damage, so that you might escape the corner while they are stunned short time.

I dunno if the opponent should be able to block or brace themself against a shove though.
 
no, I think we should just keep it a simple shove. I also think it should only shove one person at a time. So you shove one guy away, then you turn and attack the other guy.
 
ares007 说:
I like this, but like test, I would like a more natural key binding. I would suggest clicking both mouse buttons simultaneously.

I like any idea for distance control, but I hate things being bound to m1+m2. I'm a shield player, and [mirathei's?] shield bash script always drove me crazy when it was bound like that. I'm a sword+shield player, and I hate having to pay more attention to whether or not I've completely released "block" before attacking or risk doing some worthless movement and wasting time. Maybe that's just me though. >_>
 
CryptoCactus 说:
ares007 说:
I like this, but like test, I would like a more natural key binding. I would suggest clicking both mouse buttons simultaneously.

I like any idea for distance control, but I hate things being bound to m1+m2. I'm a shield player, and [mirathei's?] shield bash script always drove me crazy when it was bound like that. I'm a sword+shield player, and I hate having to pay more attention to whether or not I've completely released "block" before attacking or risk doing some worthless movement and wasting time. Maybe that's just me though. >_>

that is true

of course, really, you should be able to bind it whatever key you want
 
Phallas 说:
I fight mulitple opponents all the time infact i go looking for afight like this. Wether it be 2-4 players often all diffrent trooptypes.
With enough practice you will learn how arrogant people get in this situation as they throw them selves at you, the manuverment is fun
do a quick 180 to doge a horse and throw a javelin in his back ect.

I really don't need another feature to help me do this. Just be fast and precise.

well, ...fight vs  3 or 4 n00bs and you might win i agree, but fight vs 2 skilled players and you will hardly stand a chance, they will just surround you and hit you in the back, so a feature for fighting multiple enemies would be nice, it just wont be easy to make it i guess.

 
It is currently impossible to keep adversaries at distance, therefore, the only solutions to win a melee fight versus numerous oponents are:
-Spamming a (too) fast two handed weapon, resulting in destruction of their shield and their death before they can reach you
-jogging around the stack of oponents, messing their approach, and using any weakness you can find to hit one. In that case, if you have less athletics and/or are heavier, you're probably dead.

In fact, defending yourself with a shield leads only to your death, you will never have the opportunity to strike. Only offensive stance with reach advantage and mobility have a little chance to save you.
I do not like it that way, and am looking forward for features helping defence.
It can be weapon brace (anyone hitting your weapon takes damage and/or stops), it can be dodges, it can be a push (punch, kick, weapon shove, shieldbash...), it can be melee friendly fire, or anything else.

So, why not?
 
i can see shoves becoming incredibly annoying though =/
for instance from this model they seem like they would be easy to spam, so that in a 1v1 situation the shoved person could not stop the process (except by managing to dodge i guess)

although i do like the general idea of some way to keep distance from opponents
 
Emciel 说:
i can see shoves becoming incredibly annoying though =/
for instance from this model they seem like they would be easy to spam, so that in a 1v1 situation the shoved person could not stop the process (except by managing to dodge i guess)

although i do like the general idea of some way to keep distance from opponents

fixed simply by adding a 2 second delay before you can push again.
 
tommylaw 说:
ares007 说:
tommylaw 说:
I just think this is where manoeuvring comes in.

what do you mean?

As in it's possible to be able to take on one opponent at a time when outnumbered through good footwork.

It depends on the situation. And there's no reason not to add a shove move. It would even help spice up 1 vs 1 combat.
 
Instead of this, re-insert the stun. Change it so that instead of making the stunned guy unable to attack, he is unable to move around for a second or so to simulate how you embrace yourself before the incoming strike.
This should help people to keep the distance they wanted. Shield and short weapon users would of course be at a disadvantage with this.
Add the possibility to strike while covering with a shield, thrust and over-head strike - then you could just poke at people with your spear from a distance, and make spear + shield actually usable.
 
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