[Suggestion] Revamp less enjoyable gamemodes: My suggestions

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Bumping this as gamemodes remain unchanged.  I specifically want to see a very strong conquest mode.  Right now the only respawn modes that are any fun is CTF and TDM.  Both modes are chaotic.  A good Conquest mode would have the element of respawning but would direct the action so that players acted as a unit.  TDM is just manic craziness.  Try spawning as an archer and not getting lanced down in one second.  And I would love to see an official gamemode where strategy and bot control was important.  It would be something unique to M&B.
 
A simply solution to some of the issues discussed here would be 3 seconds or so spawn protection.

This would benefit a lot of the game modes imo
 
It isn't so much the spawn protection that is the main issue with TDM.  Of course that is a problem.  It's the completely unorganized nature of the gamemode.  You simply roam around either individually or in groups randomly slaying people for wearing the wrong shirt.  And that is it.  Also in any map with open spaces cav simply comes from everywhere because there is no time to set up any kind of defense.  I don't mind TDM but there needs to be an organized respawning gamemode that directs the action also.
 
Berserker Pride 说:
It isn't so much the spawn protection that is the main issue with TDM.  Of course that is a problem.  It's the completely unorganized nature of the gamemode.  You simply roam around either individually or in groups randomly slaying people for wearing the wrong shirt.  And that is it.  Also in any map with open spaces cav simply comes from everywhere because there is no time to set up any kind of defense.  I don't mind TDM but there needs to be an organized respawning gamemode that directs the action also.
I think this sums it up well.  There is no tactical gameplay on something like TDM at all.  Its fun for a little while, but that's about it.
 
a quick suggestion for battle mode

decrease the timer, have the master of field come up quicker so the game is generally more fast paced
 
It seems I missed this thread somehow...

I agree with the original poster's intent with the flag locations in CTF, though I would generally take the idea further; it is a mode where to win nearly all the players should be light cavalry, which I don't find very enjoyable. I think the flags should never be on the flat ground easily accessable to horsemen, they should all be on roofs, inside buildings, or surrounded by some large obstacles leaving some small entrances that could reasonably be guarded against cavalry by about 5 footmen or so. This would make the mode seem much less like a pointless chase around the park on horseback, and more like two opposing forces both trying infiltrate and steal from the other's small fortification. Horsemen would still be very useful, but only after the infantry and archers get the flag and take it out of the enemy location, and for interfering with the opposing advance.
 
Your ideas for the CTF are good, with exception to village.


Right now village in CTF is very unbalanced because of the out-of-town flag location. The issue with this is that there is absolutely no cover for the opposing team to take from archers/cavalry. I say a better location would be the bazaar/back alley by the "Front" gate and either the location you moved the other flag to, or the barn.



BTW: I like your idea about 1 giant reinforcement spawn for TDM, but TDM seems to be popular enough right now, and I certainly wouldn't call it poorly designed.
 
Well I thought about putting Village's flag inside, but it does make an interesting gameplay dynamic the way it is now.  One side has more cover on the rooftop, but its easy to nab a flag and run away in the city.  The other side is open which makes it hard to get to the flag, but cavalry can get around better.
 
Warband's release date is in a month.  Now is the time when maps and gamemodes have to get tweaked.  I would cry if Warband was released and all that got played was Siege and Battle with the occasional TDM.  A conquest mode where capturing spawn points affected where your enemy comes from and a mode where controlling bots is key to victory are completely necessary.  There have been a few threads suggesting a tactical multiplayer mode usually with kings or generals on each side.  The key to victory is to kill the general.
 
a conquest revamp would be nice, as people said adjustable spawn points would be nice. Siege and F&D could use some help too.

For Siege:  A king would be interesting for siege, however there would need to be a system to rotate who the king is (in CS if you pick to be the VIP you were put into a waiting list  and each round the next person in line becomes the VIP). I would personally like to see the keep implemented somehow. Maybe having to break down the keep doors instead of raising a flag. You could take it another step and if the attackers successfully break down the keep doors, it starts a new "mini-round" inside the keep with a no-respawn melee.

F&D needs some love as well. I personally think getting rid of the Obj icons(for the attackers atleast) and variable spawn points for both teams and the Obj's would mix things up a bit.  This would make each round slightly different from the last. Maybe not for open maps like ruins or FbtR where you can see across the whole thing and not going to be surprised by different spawn points. But on a map like village if the Obj's and the teams spawned in varied locations it would mix things up a bit. And just to be clear each team should still all spawn at 1 location, but have multiple possible spawn points.
 
All sounds pretty good to me, the only thing I would change (battle and battle/war:

* No bot respawns (if you die you're dead for the whole match)
* No class restrictions

If you die for good then players won't run around like idiots (being a crazy-bastard is actually benificial and players don't value their lives beyond their paid-for equipment and the meagre damage one extra death to the team means (though this last bit is usually countered entirely or more so by the fact that for every death they have they probably kill 3 or so enemy bots). Battle with bots is just pathetic with bot spawns, it completely undermines the nature of battle and turns it into team-teathmatch with limited lives. You should command your bots, if you get yourself killed and your bots die because you're not around to command them I'm all for it.
 
Berserker Pride 说:
Turning off the ability to take over bots is already a server setting.

Lol, nobody ever tells me these things! :grin: Still, they should be off by default I think.
 
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