Let's face it: the turn limit is extremely clunky and an impediment to smooth gameplay. There's been numerous complaints on how sluggishly the camera moves when looking around, not to mention the camera sync issues when you have to swipe your mouse quickly to respond to attacks from a different direction. It's also penalizing people who prefer to play with higher mouse sensitivity settings since they have to deal with slow and buggy camera movement.
In addition, the limit has also failed to achieve its main goals, namely that of preventing roflcoptering. Right now, it's practically a necessity to move your mouse to artifically increase the speed and arc of your attacks.
What I'm proposing (well, I'm not the first
) is a replacement to the turn limit. If the camera was locked or detached (somewhat like free look/view outfit) upon the initiation of an attack, these problems would vanish. Weapons would strike and recover at their intended speeds. This new camera system would also punish spammers heavily since they would be unable to throw out rapid-fire strikes continuously. Once they've committed to a strike, opposing players can counterattack or evade, depending on the situation.
In addition, the limit has also failed to achieve its main goals, namely that of preventing roflcoptering. Right now, it's practically a necessity to move your mouse to artifically increase the speed and arc of your attacks.
What I'm proposing (well, I'm not the first






