[Suggestion] Remove turn limit in favour of camera lock/detach on attacking.

Which option do you prefer?

  • Retaining current turn limits.

    选票: 6 25.0%
  • Introducing camera lock/detach on attack.

    选票: 18 75.0%

  • 全部投票
    24

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Let's face it: the turn limit is extremely clunky and an impediment to smooth gameplay. There's been numerous complaints on how sluggishly the camera moves when looking around, not to mention the camera sync issues when you have to swipe your mouse quickly to respond to attacks from a different direction. It's also penalizing people who prefer to play with higher mouse sensitivity settings since they have to deal with slow and buggy camera movement.

In addition, the limit has also failed to achieve its main goals, namely that of preventing roflcoptering. Right now, it's practically a necessity to move your mouse to artifically increase the speed and arc of your attacks.

What I'm proposing (well, I'm not the first :razz:) is a replacement to the turn limit. If the camera was locked or detached (somewhat like free look/view outfit) upon the initiation of an attack, these problems would vanish. Weapons would strike and recover at their intended speeds. This new camera system would also punish spammers heavily since they would be unable to throw out rapid-fire strikes continuously. Once they've committed to a strike, opposing players can counterattack or evade, depending on the situation.

 
Should work, as it is now it's hard to track someone who falls behind you if your strike miss, making it hard to prepare a proper next move.
 
i disagree... the turn limit is not so heavy and i should really swear if my target get "locked". we need mobility period.

attach detach cam works with maybe random rolls RPG like wow and daoc.
not here.

just imagine a UT or CS or quake with cam detach... blah.

i just hate the doubletap:W = kick...
 
The turn limit now is shocking you try to turn and.... well it just doesn't it feels messed up and you can't do anything as you swing madly >_>
 
DeathsShadow 说:
The turn limit now is shocking you try to turn and.... well it just doesn't it feels messed up and you can't do anything as you swing madly >_>

maybe i'm rather new to this beta and i started playing with 0.631... i didnt get too much problems with it. and if it prevent some ppl to swirl and do 720° swings like KillBill... oh its better.
 
I think this would be a great improvement. It would get rid of most spamming problems, and make each attack count a lot more. You'd have to fight much more tactically to get good hits in, which to me seems both more realistic and fun.

I mean, if someone on an actual battlefield just started running around swinging a sword randomly, they would be killed pretty quickly.
 
I'm pretty sure this was basically added a few versions back anyway...

With a difference; the camera wasn't locked after the swing starts, it was just limited like the turn speed supposedly is now - which is better than totally locking the camera on swing start. If I recall correctly the idea that armagan said he would implement was to have a sort of "rubber band" effect, where once you start swinging you can change direction quickly at the start but progressively less as you keep turning while the swing is in progress. I'm not sure if that's actually what was implemented back then, and also not sure if it's been reverted or another system is masking it in the latest version.

I thought this whole issue was dealt with in versions .614 - .615 - .620 - .625? I wonder why it was changed again (haven't tried .641 yet, only .635).
 
uhm then seems that the armagan idea is the truth in the middle of the two systems... a full lock on swing will only let the more athletics classes to get behind their targets. i think the boss idea could work good.
 
Anything but the status quo, because apparently moving a spear around while ready to thrust makes the HOBODUKE either very laggy or very inebriated.
 
I think this could be better fixed by making strikes that hit too early in the animation do little/no damage, so people wouldn't bother spinning into attacks, while not compromising maneuvarability.

That said, I would be willing to try this system. Hard to get an idea of it without actually trying it.
 
pennywise83 说:
just imagine a UT or CS or quake with cam detach... blah.
I wondered what they were whining about, and after some testing I think it's about the limit that applies when you hold down the attack button, which is good.

Looks like some want just another CSlike crap.
The problem is, there are hundreds of crappy CSoids, nobody will benefit from Warband being another one.
 
Manitas 说:
pennywise83 说:
just imagine a UT or CS or quake with cam detach... blah.
I wondered what they were whining about, and after some testing I think it's about the limit that applies when you hold down the attack button, which is good.

Looks like some want just another CSlike crap.
The problem is, there are hundreds of crappy CSoids, nobody will benefit from Warband being another one.
It's not even that you can't turn AT all now without feeling like you're floating away it doesn't feel natural, it doesn't feel fun i still did NOT see anyone spinning in 639 like crazy spinning tops so i don't know?
 
Night Ninja 说:
How exactly would it make Warband a CSoid?  :???:
There is the new back sprinting "feature", now take rotation limits away, and you're left with CS/quake/whatever primitive control scheme, and fights looking like disco dancers with chronic diarrhea on fast forward.


I mean, come on this is supposed to be a game about people fighting, people not some goddamn hamsters. People are about 200 pounds of flesh, bones and equipment, you know.

I just don't understand why someone might want (in a game about people fighting) people not to move in a manner resembling real people, but some ping pong balls instead. "Not fun anymore" - bull****, I think they just found an exploit and turn limit won't let them abuse anymore, hence all the whining.
 
Manitas 说:
Night Ninja 说:
How exactly would it make Warband a CSoid?  :???:
There is the new back sprinting "feature", now take rotation limits away, and you're left with CS/quake/whatever primitive control scheme, and fights looking like disco dancers with chronic diarrhea on fast forward.


I mean, come on this is supposed to be a game about people fighting, people not some goddamn hamsters. People are about 200 pounds of flesh, bones and equipment, you know.

I just don't understand why someone might want (in a game about people fighting) people not to move in a manner resembling real people, but some ping pong balls instead. "Not fun anymore" - bull****, I think they just found an exploit and turn limit won't let them abuse anymore, hence all the whining.

Reading comprehension for the win. :roll:

A mechanic to limit the kind of movement found in CSoids is necessary, but I disagree that a turn limit is the way to go about it. It feels artificial, extremely uncomfortable and clunky.

There's also a fundamental problem with the fighting, in that people continue to move in the same manner that they do when they're getting from one place to another. Look around for some videos of longsword fencing or any other weapon and tell me if the combatants jog around all the time.
 
olo doesnt fully undesrtand your suggestion, but olo hates the current icescating system, its 90% of the reason spears are so dominant right now, because swinging and moving rapes you.
 
Yeah I second what olo and the others are saying.  It feels weird and you feel like you lose control of your character.  Which actually tends to lead to more spam swinging as you can't see what is going on.  So swing away you might hit something before the gd camera is centered again.  If they want to control 180 swinging the best way is the weapon and swing arc sweet spots suggested by CrazyRabbit.  That would feel natural and make combat skillbased.
 
In future i would like to ask the op to focus the thread upon their own opinions rather then stating how 'many' people feel.

Iv'e been saying this for a while.
Just lock the players  horizontal view when a strike is engaged, When you swing the view would be locked untill your swing is finished , you make a hit
or until you cancel it. This is what the Op was saying. Just simpler

BTW olo spears are not dominating, They are probably dominating you because you use heavy 2 handers?
Spears are longer and faster then a 2 handed axe, Spears have the advantge over heaver 2 handers.
Its that simple really, Spears > Heavy 2 handers

Tried killing an armoured person with a spear? 6 swings before they die.
 
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