[Suggestion] Reinforcement based siege game

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Kaeli

Sergeant
Today, due some strange reason i ended up playing a siege map in battle mode. And it made me think of a nice game mode.
What if the attackers get 100 respawns in total. And lets say the defenders 50. If the attackers take the flag, defenders loose. Or those who run out of reins. Just what happens first.

I thought that would give people more time and actualy come up with some good tactics instead of rushing for the flag.

What do you all think? (this can have been suggested before. But i havent seen it around)
 
I really like the idea of an unbalanced siege map (and have suggested something similar before), at the moment though the defender/attacker kill rate is probably 60:40 at a wild guess. I think if defenders were to be severely disadvantaged as in number of spawns then they would have to have some advantages as well such as more gold, less access routes into the castle and maybe a shorter spawn time.
 
A  set respawn timer like every 30 secs , where every one who died prior would spawn together at intervals, **** Enemy territory
 
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