I think Plazek suggested that before but I think this deserves a thread.
It can be pretty frustrating to get stun locked by a heavy weapon.
In order to give the defender an option to break the stun lock, why
not let a successful parry reflect the stun time back on the attacker.
So if for example the defender would get stunned for 1s when blocking normally,
a parry should stun the attacker for 1s instead. This would simulate a defensive
maneuver that uses the momentum of the attacker's swing to break his balance.
A light weapon ( vs. a heavy one) would naturally be better for parrying as it would be stunned
for longer with a regular block.
In compensation the parry time window should be rather small and parry should not be spammable.
There should be cooldown timer for parry that only allows 1 parry attempt per second or so but still
always allows normal blocking.
It can be pretty frustrating to get stun locked by a heavy weapon.
In order to give the defender an option to break the stun lock, why
not let a successful parry reflect the stun time back on the attacker.
So if for example the defender would get stunned for 1s when blocking normally,
a parry should stun the attacker for 1s instead. This would simulate a defensive
maneuver that uses the momentum of the attacker's swing to break his balance.
A light weapon ( vs. a heavy one) would naturally be better for parrying as it would be stunned
for longer with a regular block.
In compensation the parry time window should be rather small and parry should not be spammable.
There should be cooldown timer for parry that only allows 1 parry attempt per second or so but still
always allows normal blocking.